yea bitches
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119
bin/example.ml
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119
bin/example.ml
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open Tsdl
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open Wall
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module I = Image
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module P = Path
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module Text = Wall_text
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let gray ?(a=1.0) v = Color.v v v v a
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let load_font name =
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let ic = open_in_bin name in
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let dim = in_channel_length ic in
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let fd = Unix.descr_of_in_channel ic in
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let buffer =
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Unix.map_file fd Bigarray.int8_unsigned Bigarray.c_layout false [|dim|]
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|> Bigarray.array1_of_genarray
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in
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let offset = List.hd (Stb_truetype.enum buffer) in
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match Stb_truetype.init buffer offset with
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| None -> assert false
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| Some font -> font
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let font_icons = lazy (load_font "entypo.ttf")
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let font_sans = lazy (load_font "Roboto-Regular.ttf")
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let font_sans_bold = lazy (load_font "Roboto-Bold.ttf")
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let font_emoji = lazy (load_font "NotoEmoji-Regular.ttf")
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let w = 1000
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let h = 600
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let f = (try float_of_string Sys.argv.(1) with _ -> 1.0)
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let fw = int_of_float (f *. float w)
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let fh = int_of_float (f *. float h)
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let draw_label text x y h =
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I.paint (Paint.color (gray ~a:0.5 1.0))
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Text.(simple_text
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(Font.make ~size:18.0 (Lazy.force font_sans))
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~valign:`MIDDLE ~halign:`LEFT
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~x ~y:(y+.h*.0.5) text)
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let draw_demo mx my w t =
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let node = ref I.empty in
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let push n = node := I.stack !node n in
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let x = 0.0 and y = 0.0 in
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push @@ draw_label "hello world" x y 20.0;
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!node
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let counter = Performance_counter.make ()
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let dump_perf =
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let t0 = ref 0 in
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fun t ->
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let t = int_of_float t in
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if t <> !t0 then (
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t0 := t;
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prerr_endline (Performance_counter.report counter);
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Performance_counter.reset counter
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)
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let render context sw sh t =
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let lw = float w in
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let lh = float h in
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let width = lw *. f *. sw in
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let height = lh *. f *. sh in
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let _, (x, y) = Sdl.get_mouse_state () in
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let x = float x /. f and y = float y /. f in
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Renderer.render context ~width ~height ~performance_counter:counter
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(I.seq [
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draw_demo x y lw t;
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]);
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dump_perf t
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open Tgles2
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let main () =
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Printexc.record_backtrace true;
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match Sdl.init Sdl.Init.video with
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| Error (`Msg e) -> Sdl.log "Init error: %s" e; exit 1
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| Ok () ->
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ignore (Sdl.gl_set_attribute Sdl.Gl.depth_size 24 : _ result);
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ignore (Sdl.gl_set_attribute Sdl.Gl.stencil_size 8 : _ result);
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match
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Sdl.create_window ~w:fw ~h:fh "SDL OpenGL"
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Sdl.Window.(opengl + allow_highdpi)
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with
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| Error (`Msg e) -> Sdl.log "Create window error: %s" e; exit 1
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| Ok w ->
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ignore (Sdl.gl_set_swap_interval (-1));
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let ow, oh = Sdl.gl_get_drawable_size w in
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Sdl.log "window size: %d,%d\topengl drawable size: %d,%d" fw fh ow oh;
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let sw = float ow /. float fw and sh = float oh /. float fh in
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ignore (Sdl.gl_set_attribute Sdl.Gl.stencil_size 1);
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match Sdl.gl_create_context w with
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| Error (`Msg e) -> Sdl.log "Create context error: %s" e; exit 1
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| Ok ctx ->
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let context = Renderer.create ~antialias:true () in
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let quit = ref false in
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let event = Sdl.Event.create () in
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while not !quit do
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while Sdl.poll_event (Some event) do
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match Sdl.Event.enum (Sdl.Event.get event Sdl.Event.typ) with
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| `Quit -> quit := true
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| _ -> ()
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done;
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Gl.viewport 0 0 ow oh;
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Gl.clear_color 0.3 0.3 0.32 1.0;
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Gl.(clear (color_buffer_bit lor depth_buffer_bit lor stencil_buffer_bit));
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Gl.enable Gl.blend;
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Gl.blend_func_separate Gl.one Gl.src_alpha Gl.one Gl.one_minus_src_alpha;
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Gl.enable Gl.cull_face_enum;
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Gl.disable Gl.depth_test;
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render context sw sh (Int32.to_float (Sdl.get_ticks ()) /. 1000.0);
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Sdl.gl_swap_window w;
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done;
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Sdl.gl_delete_context ctx;
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Sdl.destroy_window w;
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Sdl.quit ();
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exit 0
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let () = main ()
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