Files
boot/bin/example.ml
2021-07-06 21:43:50 -05:00

120 lines
3.7 KiB
OCaml

open Tsdl
open Wall
module I = Image
module P = Path
module Text = Wall_text
let gray ?(a=1.0) v = Color.v v v v a
let load_font name =
let ic = open_in_bin name in
let dim = in_channel_length ic in
let fd = Unix.descr_of_in_channel ic in
let buffer =
Unix.map_file fd Bigarray.int8_unsigned Bigarray.c_layout false [|dim|]
|> Bigarray.array1_of_genarray
in
let offset = List.hd (Stb_truetype.enum buffer) in
match Stb_truetype.init buffer offset with
| None -> assert false
| Some font -> font
let font_icons = lazy (load_font "entypo.ttf")
let font_sans = lazy (load_font "Roboto-Regular.ttf")
let font_sans_bold = lazy (load_font "Roboto-Bold.ttf")
let font_emoji = lazy (load_font "NotoEmoji-Regular.ttf")
let w = 1000
let h = 600
let f = (try float_of_string Sys.argv.(1) with _ -> 1.0)
let fw = int_of_float (f *. float w)
let fh = int_of_float (f *. float h)
let draw_label text x y h =
I.paint (Paint.color (gray ~a:0.5 1.0))
Text.(simple_text
(Font.make ~size:18.0 (Lazy.force font_sans))
~valign:`MIDDLE ~halign:`LEFT
~x ~y:(y+.h*.0.5) text)
let draw_demo mx my w t =
let node = ref I.empty in
let push n = node := I.stack !node n in
let x = 0.0 and y = 0.0 in
push @@ draw_label "hello world" x y 20.0;
!node
let counter = Performance_counter.make ()
let dump_perf =
let t0 = ref 0 in
fun t ->
let t = int_of_float t in
if t <> !t0 then (
t0 := t;
prerr_endline (Performance_counter.report counter);
Performance_counter.reset counter
)
let render context sw sh t =
let lw = float w in
let lh = float h in
let width = lw *. f *. sw in
let height = lh *. f *. sh in
let _, (x, y) = Sdl.get_mouse_state () in
let x = float x /. f and y = float y /. f in
Renderer.render context ~width ~height ~performance_counter:counter
(I.seq [
draw_demo x y lw t;
]);
dump_perf t
open Tgles2
let main () =
Printexc.record_backtrace true;
match Sdl.init Sdl.Init.video with
| Error (`Msg e) -> Sdl.log "Init error: %s" e; exit 1
| Ok () ->
ignore (Sdl.gl_set_attribute Sdl.Gl.depth_size 24 : _ result);
ignore (Sdl.gl_set_attribute Sdl.Gl.stencil_size 8 : _ result);
match
Sdl.create_window ~w:fw ~h:fh "SDL OpenGL"
Sdl.Window.(opengl + allow_highdpi)
with
| Error (`Msg e) -> Sdl.log "Create window error: %s" e; exit 1
| Ok w ->
ignore (Sdl.gl_set_swap_interval (-1));
let ow, oh = Sdl.gl_get_drawable_size w in
Sdl.log "window size: %d,%d\topengl drawable size: %d,%d" fw fh ow oh;
let sw = float ow /. float fw and sh = float oh /. float fh in
ignore (Sdl.gl_set_attribute Sdl.Gl.stencil_size 1);
match Sdl.gl_create_context w with
| Error (`Msg e) -> Sdl.log "Create context error: %s" e; exit 1
| Ok ctx ->
let context = Renderer.create ~antialias:true () in
let quit = ref false in
let event = Sdl.Event.create () in
while not !quit do
while Sdl.poll_event (Some event) do
match Sdl.Event.enum (Sdl.Event.get event Sdl.Event.typ) with
| `Quit -> quit := true
| _ -> ()
done;
Gl.viewport 0 0 ow oh;
Gl.clear_color 0.3 0.3 0.32 1.0;
Gl.(clear (color_buffer_bit lor depth_buffer_bit lor stencil_buffer_bit));
Gl.enable Gl.blend;
Gl.blend_func_separate Gl.one Gl.src_alpha Gl.one Gl.one_minus_src_alpha;
Gl.enable Gl.cull_face_enum;
Gl.disable Gl.depth_test;
render context sw sh (Int32.to_float (Sdl.get_ticks ()) /. 1000.0);
Sdl.gl_swap_window w;
done;
Sdl.gl_delete_context ctx;
Sdl.destroy_window w;
Sdl.quit ();
exit 0
let () = main ()