Files
oplevel/oplevel.ml

240 lines
6.8 KiB
OCaml

open Lwt.Infix
module F = Fmt
open Tgles2
module Gv = Graphv_gles2_native
open Ogui
module GLFWExtras = struct
open Ctypes
open Foreign
let glfwSetErrorCallback :
(int -> string -> unit) -> int -> string -> unit =
let errorfun = int @-> string @-> returning void in
foreign "glfwSetErrorCallback"
(funptr errorfun @-> returning (funptr errorfun))
end
let errorcb error desc =
Printf.printf "GLFW error %d: %s\n%!" error desc
let load_fonts vg =
let _ = Gv.Text.create vg ~name:"mono" ~file:"./assets/mono.ttf" in
let _ =
Gv.Text.create vg ~name:"icons" ~file:"./assets/entypo.ttf"
in
let _ =
Gv.Text.create vg ~name:"sans" ~file:"./assets/Roboto-Regular.ttf"
in
let _ =
Gv.Text.create vg ~name:"sans-bold"
~file:"./assets/Roboto-Bold.ttf"
in
let _ =
Gv.Text.create vg ~name:"emoji"
~file:"./assets/NotoEmoji-Regular.ttf"
in
Gv.Text.add_fallback vg ~name:"sans" ~fallback:"emoji";
Gv.Text.add_fallback vg ~name:"sans-bold" ~fallback:"emoji";
Gv.Text.set_font_face vg ~name:"mono"
let main =
GLFW.init ();
at_exit GLFW.terminate;
let _res = GLFWExtras.glfwSetErrorCallback errorcb in
GLFW.windowHint ~hint:GLFW.ClientApi ~value:GLFW.OpenGLESApi;
GLFW.windowHint ~hint:GLFW.ContextVersionMajor ~value:2;
GLFW.windowHint ~hint:GLFW.ContextVersionMinor ~value:0;
let window =
GLFW.createWindow ~width:1000 ~height:600 ~title:"window" ()
in
(* Make the window's context current *)
GLFW.makeContextCurrent ~window:(Some window);
GLFW.swapInterval ~interval:0;
Gl.clear_color 0.1 0.2 0.2 1.;
Memtrace.trace_if_requested ();
let ctx =
Gv.create ~flags:Gv.CreateFlags.(antialias lor stencil_strokes) ()
in
let graph = Perfgraph.init Perfgraph.FPS "Frame Time" in
let min_fps = ref Float.max_float in
let max_fps = ref Float.min_float in
(* Thread which is woken up when the main window is closed. *)
let _waiter, _wakener = Lwt.wait () in
F.pr "oplevel.ml: Toploop.initialize_toplevel_env@.";
Toploop.initialize_toplevel_env ();
let rootrepo =
Store.init_default
(F.str "%s/console/rootstore.git" Secrets.giturl)
in
let ui =
Ogui.Ui.window ctx ~window
(Lwd.var Gg.(Box2.v P2.o (P2.v 500. 500.)))
in
load_fonts ui.gv;
GLFW.setKeyCallback ~window
~f:
(Some
(fun _window key _int state mods ->
Lwt.async (fun () ->
Ogui.Ui.keycallback ui state key mods >>= fun _ ->
Lwt.return_unit)))
|> ignore;
GLFW.setCharCallback ~window
~f:
(Some
(fun _window ch ->
Lwt.async (fun () ->
Ogui.Ui.chrcallback ui ch >>= fun _ -> Lwt.return_unit)))
|> ignore;
GLFW.setWindowSizeCallback ~window
~f:
(Some
Gg.(
fun _window x y ->
Lwd.set ui.rect
(Box2.v V2.zero (V2.v (float x) (float y)))))
|> ignore;
F.pr "oplevel.ml: building initial page@.";
let initial_path = [ ".config"; "init.ml" ] in
TextBuffer.of_repo ~initial_path ~repo:rootrepo >>= fun tb_init ->
TextBuffer.of_string ~repo:rootrepo
~path:
(List.fold_right
(fun a (acc : string list) ->
match acc with
| [] -> [ F.str "%s.output" a ]
| a' -> a :: a')
[] initial_path)
(F.str "(* --- output:%s --- *)\n\n"
(String.concat "/" initial_path))
|> Lwt.return
>>= fun to_init ->
let out_ppf =
let insert s =
Lwt.async (fun () ->
TextBuffer.length to_init >>= fun len ->
(* TKTK if buffer is modified here during yield from >>= it could be weird *)
TextBuffer.insert to_init len s)
in
Format.formatter_of_out_functions
Format.
{
out_string = (fun s _ _ -> insert s);
out_flush = (fun () -> ());
out_indent = (fun n -> insert (String.make (n * 2) ' '));
out_newline = (fun () -> insert "\n");
out_spaces = (fun n -> insert (String.make n ' '));
}
in
ignore
(Toploop.use_input out_ppf (String "#use \"topfind\";;\n#list;;"));
(* toplevel execution binding *)
Ui.(
update_bindings ui
Event.(
fun a ->
a
|> adds
[
[
Key (Press, X, [ Control ]);
Key (Release, X, [ Control ]);
Key (Press, E, [ Control ]);
];
]
[
Custom
(fun () ->
F.epr "Ctrl-X Ctrl-E@.";
TextBuffer.peek tb_init >>= fun str ->
Toploop.use_input out_ppf (String str)
|> F.epr "Toploop.use_input=%b@.";
Lwt.return_unit);
]));
Layout.(
tiling ui `Y
~style:
Style.{ default with margin = Margin.symmetric 10.0 10.0 }
[ TextEdit.multiline ui tb_init; TextEdit.multiline ui to_init ])
>>= fun page ->
let page_root = Lwd.observe page in
let open GLFW in
let open Event in
Ui.update_bindings ui
Ui.(
adds
[
[ Key (Press, X, [ Control ]); Key (Press, E, [ Control ]) ];
]
[ Custom (fun () -> Lwt.return ()) ]);
F.pr "oplevel.ml: entering drawing loop@.";
let period_min = 1.0 /. 30. in
let t = GLFW.getTime () |> ref in
let render root =
let page = Lwd.quick_sample root in
let win_w, win_h = GLFW.getWindowSize ~window in
let width, height = (float win_w, float win_h) in
let box = Gg.(Box2.v V2.zero Size2.(v width (height -. 20.))) in
Gv.begin_frame ctx ~width ~height ~device_ratio:1.;
Perfgraph.render graph ctx (width -. 205.) 5.;
(* F.epr "box=%a@." Gg.Box2.pp box;
F.epr "Painter.layout=%a@." Gg.Box2.pp *)
Painter.layout box ui page >>= fun _ ->
(* Demo.render_demo ctx mx my win_w win_h now !blowup data; *)
Gv.end_frame ctx;
Lwt.return_unit
in
while not GLFW.(windowShouldClose ~window) do
let now = GLFW.getTime () in
let dt = now -. !t in
t := now;
Perfgraph.update graph dt;
if now > 2. then (
let avg = 1. /. Perfgraph.average graph in
min_fps := Float.min avg !min_fps;
max_fps := Float.max avg !max_fps);
let win_w, win_h = GLFW.getWindowSize ~window in
Gl.viewport 0 0 win_w win_h;
Gl.clear
(Gl.color_buffer_bit lor Gl.depth_buffer_bit
lor Gl.stencil_buffer_bit);
Gl.enable Gl.blend;
Gl.blend_func Gl.src_alpha Gl.one_minus_src_alpha;
Gl.enable Gl.cull_face_enum;
Gl.disable Gl.depth_test;
Lwt.async (fun () -> render page_root);
Gc.major_slice 0 |> ignore;
GLFW.swapBuffers ~window;
GLFW.pollEvents ();
Unix.sleepf Float.(max 0. (period_min -. GLFW.getTime () +. !t))
done;
Printf.printf "MIN %.2f\n" !min_fps;
Printf.printf "MAX %.2f\n%!" !max_fps;
Lwt.return_unit
let () = Lwt_main.run main