Files
oplevel/oplevel.ml
2024-05-11 13:57:30 -05:00

208 lines
6.1 KiB
OCaml

open Lwt.Infix
module F = Fmt
open Tgles2
module Gv = Graphv_gles2_native
open Ogui
module GLFWExtras = struct
open Ctypes
open Foreign
let glfwSetErrorCallback :
(int -> string -> unit) -> int -> string -> unit =
let errorfun = int @-> string @-> returning void in
foreign "glfwSetErrorCallback"
(funptr errorfun @-> returning (funptr errorfun))
end
let errorcb error desc =
Printf.printf "GLFW error %d: %s\n%!" error desc
let load_data vg =
let _ = Gv.Text.create vg ~name:"mono" ~file:"./assets/mono.ttf" in
let _ =
Gv.Text.create vg ~name:"icons" ~file:"./assets/entypo.ttf"
in
let _ =
Gv.Text.create vg ~name:"sans" ~file:"./assets/Roboto-Regular.ttf"
in
let _ =
Gv.Text.create vg ~name:"sans-bold"
~file:"./assets/Roboto-Bold.ttf"
in
let _ =
Gv.Text.create vg ~name:"emoji"
~file:"./assets/NotoEmoji-Regular.ttf"
in
Gv.Text.add_fallback vg ~name:"sans" ~fallback:"emoji";
Gv.Text.add_fallback vg ~name:"sans-bold" ~fallback:"emoji";
Gv.Text.set_font_face vg ~name:"mono"
let () =
GLFW.init ();
at_exit GLFW.terminate;
let _res = GLFWExtras.glfwSetErrorCallback errorcb in
GLFW.windowHint ~hint:GLFW.ClientApi ~value:GLFW.OpenGLESApi;
GLFW.windowHint ~hint:GLFW.ContextVersionMajor ~value:2;
GLFW.windowHint ~hint:GLFW.ContextVersionMinor ~value:0;
let window =
GLFW.createWindow ~width:1000 ~height:600 ~title:"window" ()
in
(* Make the window's context current *)
GLFW.makeContextCurrent ~window:(Some window);
GLFW.swapInterval ~interval:0;
Gl.clear_color 0.1 0.2 0.2 1.;
Memtrace.trace_if_requested ();
let ctx =
Gv.create ~flags:Gv.CreateFlags.(antialias lor stencil_strokes) ()
in
let graph = Perfgraph.init Perfgraph.FPS "Frame Time" in
let _odata = load_data ctx in
let continue = ref true in
let min_fps = ref Float.max_float in
let max_fps = ref Float.min_float in
(* Thread which is woken up when the main window is closed. *)
let _waiter, _wakener = Lwt.wait () in
F.pr "oplevel.ml: Toploop.initialize_toplevel_env@.";
Toploop.initialize_toplevel_env ();
let rootrepo =
Lwt_main.run
(Store.init_default
(F.str "%s/console/rootstore.git" Secrets.giturl))
in
let ui =
Ogui.Ui.window ctx ~window Gg.(Box2.v P2.o (P2.v 500. 500.))
in
GLFW.setKeyCallback ~window
~f:
(Some
(fun _window key _int state mods ->
(* F.epr
"GLFW.setKeyCallback ~f: _win key=%a int=%d state=%a \
mods=%a@."
pp_key key int pp_key_action state pp_mods mods; *)
Lwt.async (fun () ->
Ogui.Ui.keycallback ui state key mods >>= fun _ ->
Lwt.return_unit)))
|> ignore;
GLFW.setCharCallback ~window
~f:
(Some
(fun _window ch ->
(* let uc = Uchar.of_int ch in
F.epr "GLFW.setCharCallback ~f: _win ch=%d(%a)@." ch
F.(option string)
(if Uchar.is_char uc then
Some (String.make 1 @@ Uchar.to_char uc)
else None); *)
Lwt.async (fun () ->
Ogui.Ui.chrcallback ui ch >>= fun _ -> Lwt.return_unit)))
|> ignore;
F.pr "oplevel.ml: building initial page@.";
let page =
Layout.(
vbox
[
textedit
(TextEdit.multiline ui
(TextBuffer.of_repo ~path:[ "README" ] ~repo:rootrepo));
textedit
(TextEdit.multiline ui
(TextBuffer.of_repo
~path:[ ".config"; "init.ml" ]
~repo:rootrepo));
])
in
F.pr "oplevel.ml: entering drawing loop@.";
let period_min = 1.0 /. 30. in
let t = GLFW.getTime () |> ref in
while (not GLFW.(windowShouldClose ~window)) && !continue do
Lwt_main.run
((fun () ->
let now = GLFW.getTime () in
let dt = now -. !t in
t := now;
Perfgraph.update graph dt;
if now > 2. then (
let avg = 1. /. Perfgraph.average graph in
min_fps := Float.min avg !min_fps;
max_fps := Float.max avg !max_fps);
let _mx, _my = GLFW.getCursorPos ~window in
let win_w, win_h = GLFW.getWindowSize ~window in
Gl.viewport 0 0 win_w win_h;
Gl.clear
(Gl.color_buffer_bit lor Gl.depth_buffer_bit
lor Gl.stencil_buffer_bit);
Gl.enable Gl.blend;
Gl.blend_func Gl.src_alpha Gl.one_minus_src_alpha;
Gl.enable Gl.cull_face_enum;
Gl.disable Gl.depth_test;
let width, height = (float win_w, float win_h) in
let box = Gg.(Box2.v V2.zero Size2.(v width height)) in
Gv.begin_frame ctx ~width ~height ~device_ratio:1.;
Perfgraph.render graph ctx (width -. 205.) 5.;
(* F.epr "box=%a@." Gg.Box2.pp box;
F.epr "Painter.layout=%a@." Gg.Box2.pp *)
Painter.layout box ui page >>= fun _ ->
(* Demo.render_demo ctx mx my win_w win_h now !blowup data; *)
Gv.end_frame ctx;
Gc.major_slice 0 |> ignore;
GLFW.swapBuffers ~window;
GLFW.pollEvents ();
Unix.sleepf
Float.(max 0. (period_min -. GLFW.getTime () +. !t));
Lwt.return_unit)
())
done;
Printf.printf "MIN %.2f\n" !min_fps;
Printf.printf "MAX %.2f\n%!" !max_fps;
if Array.length Sys.argv = 1 then
while not GLFW.(windowShouldClose ~window) do
GLFW.pollEvents ();
Unix.sleepf 0.25
done
(* let out_ppf =
Format.formatter_of_out_functions
Format.
{
out_string = (fun s _ _ -> output_buffer#insert s);
out_flush = (fun () -> ());
out_indent =
(fun n ->
for _ = 0 to n do
output_buffer#insert " "
done);
out_newline = (fun () -> output_buffer#insert "\n");
out_spaces =
(fun n -> output_buffer#insert (String.make n ' '));
}
in *)
(* ignore
(Toploop.use_input out_ppf
(String "#use \"topfind\";;\n#list;;")); *)
(* ignore (Toploop.use_input Format.std_formatter (String text)); *)
(* Wait for it to be closed. *)