203 lines
5.6 KiB
OCaml
203 lines
5.6 KiB
OCaml
open Lwt.Infix
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module F = Fmt
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open Tgles2
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module Gv = Graphv_gles2_native
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open Ogui
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module GLFWExtras = struct
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open Ctypes
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open Foreign
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let glfwSetErrorCallback :
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(int -> string -> unit) -> int -> string -> unit =
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let errorfun = int @-> string @-> returning void in
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foreign "glfwSetErrorCallback"
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(funptr errorfun @-> returning (funptr errorfun))
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end
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let errorcb error desc =
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Printf.printf "GLFW error %d: %s\n%!" error desc
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let load_fonts vg =
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let _ = Gv.Text.create vg ~name:"mono" ~file:"./assets/mono.ttf" in
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let _ =
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Gv.Text.create vg ~name:"icons" ~file:"./assets/entypo.ttf"
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in
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let _ =
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Gv.Text.create vg ~name:"sans" ~file:"./assets/Roboto-Regular.ttf"
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in
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let _ =
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Gv.Text.create vg ~name:"sans-bold"
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~file:"./assets/Roboto-Bold.ttf"
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in
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let _ =
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Gv.Text.create vg ~name:"emoji"
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~file:"./assets/NotoEmoji-Regular.ttf"
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in
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Gv.Text.add_fallback vg ~name:"sans" ~fallback:"emoji";
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Gv.Text.add_fallback vg ~name:"sans-bold" ~fallback:"emoji";
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Gv.Text.set_font_face vg ~name:"mono"
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let main =
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GLFW.init ();
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at_exit GLFW.terminate;
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let _res = GLFWExtras.glfwSetErrorCallback errorcb in
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GLFW.windowHint ~hint:GLFW.ClientApi ~value:GLFW.OpenGLESApi;
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GLFW.windowHint ~hint:GLFW.ContextVersionMajor ~value:2;
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GLFW.windowHint ~hint:GLFW.ContextVersionMinor ~value:0;
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let window =
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GLFW.createWindow ~width:1000 ~height:600 ~title:"window" ()
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in
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(* Make the window's context current *)
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GLFW.makeContextCurrent ~window:(Some window);
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GLFW.swapInterval ~interval:0;
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Gl.clear_color 0.1 0.2 0.2 1.;
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Memtrace.trace_if_requested ();
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let ctx =
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Gv.create ~flags:Gv.CreateFlags.(antialias lor stencil_strokes) ()
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in
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let graph = Perfgraph.init Perfgraph.FPS "Frame Time" in
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let min_fps = ref Float.max_float in
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let max_fps = ref Float.min_float in
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(* Thread which is woken up when the main window is closed. *)
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let _waiter, _wakener = Lwt.wait () in
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F.pr "oplevel.ml: Toploop.initialize_toplevel_env@.";
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Toploop.initialize_toplevel_env ();
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let rootrepo =
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Store.init_default
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(F.str "%s/console/rootstore.git" Secrets.giturl)
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in
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let ui =
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Ogui.Ui.window ctx ~window
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(Lwd.var Gg.(Box2.v P2.o (P2.v 500. 500.)))
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in
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load_fonts ui.gv;
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GLFW.setKeyCallback ~window
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~f:
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(Some
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(fun _window key _int state mods ->
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Lwt.async (fun () ->
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Ogui.Ui.keycallback ui state key mods >>= fun _ ->
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Lwt.return_unit)))
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|> ignore;
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GLFW.setCharCallback ~window
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~f:
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(Some
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(fun _window ch ->
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Lwt.async (fun () ->
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Ogui.Ui.chrcallback ui ch >>= fun _ -> Lwt.return_unit)))
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|> ignore;
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F.pr "oplevel.ml: building initial page@.";
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TextBuffer.of_repo
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~initial_path:[ ".config"; "init.ml" ]
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~repo:rootrepo
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>>= fun tb_init ->
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Layout.textedit (TextEdit.multiline ui tb_init) >>= fun te_init ->
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let page =
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Layout.(
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vbox
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~style:
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Style.{ default with margin = Margin.symmetric 10.0 10.0 }
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[
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te_init;
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(*textedit
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(TextEdit.multiline ui
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(TextBuffer.of_repo ~path:[ "README" ] ~repo:rootrepo)); *)
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])
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in
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let page_root = Lwd.observe page in
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let open GLFW in
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let open Event in
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Ui.update_bindings ui
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Ui.(
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adds
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[
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[ Key (Press, X, [ Control ]); Key (Press, E, [ Control ]) ];
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]
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[ Custom (fun () -> Lwt.return ()) ]);
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F.pr "oplevel.ml: entering drawing loop@.";
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let period_min = 1.0 /. 30. in
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let t = GLFW.getTime () |> ref in
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let render root =
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let page = Lwd.quick_sample root in
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let win_w, win_h = GLFW.getWindowSize ~window in
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let width, height = (float win_w, float win_h) in
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let box = Gg.(Box2.v V2.zero Size2.(v width (height -. 20.))) in
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Gv.begin_frame ctx ~width ~height ~device_ratio:1.;
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Perfgraph.render graph ctx (width -. 205.) 5.;
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(* F.epr "box=%a@." Gg.Box2.pp box;
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F.epr "Painter.layout=%a@." Gg.Box2.pp *)
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Painter.layout box ui page >>= fun _ ->
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(* Demo.render_demo ctx mx my win_w win_h now !blowup data; *)
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Gv.end_frame ctx;
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Lwt.return_unit
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in
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while not GLFW.(windowShouldClose ~window) do
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let now = GLFW.getTime () in
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let dt = now -. !t in
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t := now;
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Perfgraph.update graph dt;
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if now > 2. then (
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let avg = 1. /. Perfgraph.average graph in
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min_fps := Float.min avg !min_fps;
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max_fps := Float.max avg !max_fps);
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let win_w, win_h = GLFW.getWindowSize ~window in
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Gl.viewport 0 0 win_w win_h;
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Gl.clear
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(Gl.color_buffer_bit lor Gl.depth_buffer_bit
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lor Gl.stencil_buffer_bit);
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Gl.enable Gl.blend;
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Gl.blend_func Gl.src_alpha Gl.one_minus_src_alpha;
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Gl.enable Gl.cull_face_enum;
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Gl.disable Gl.depth_test;
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Lwt.async (fun () -> render page_root);
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Gc.major_slice 0 |> ignore;
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GLFW.swapBuffers ~window;
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GLFW.pollEvents ();
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Unix.sleepf Float.(max 0. (period_min -. GLFW.getTime () +. !t))
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done;
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Printf.printf "MIN %.2f\n" !min_fps;
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Printf.printf "MAX %.2f\n%!" !max_fps;
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Lwt.return_unit
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(* let out_ppf =
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Format.formatter_of_out_functions
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Format.
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{
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out_string = (fun s _ _ -> output_buffer#insert s);
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out_flush = (fun () -> ());
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out_indent =
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(fun n ->
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for _ = 0 to n do
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output_buffer#insert " "
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done);
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out_newline = (fun () -> output_buffer#insert "\n");
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out_spaces =
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(fun n -> output_buffer#insert (String.make n ' '));
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}
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in *)
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(* ignore
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(Toploop.use_input out_ppf
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(String "#use \"topfind\";;\n#list;;")); *)
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let () = Lwt_main.run main
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