enter and repeats
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27
ogui.ml
27
ogui.ml
@ -961,19 +961,25 @@ module TextEdit = struct
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|> adds
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|> adds
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[
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[
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[ Key (Press, F, [ Control ]) ];
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[ Key (Press, F, [ Control ]) ];
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[ Key (Repeat, F, [ Control ]) ];
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[ Key (Press, Right, []) ];
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[ Key (Press, Right, []) ];
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[ Key (Repeat, Right, []) ];
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]
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]
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[ Custom (fun () -> cursor_move t 1) ]
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[ Custom (fun () -> cursor_move t 1) ]
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|> adds
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|> adds
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[
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[
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[ Key (Press, B, [ Control ]) ];
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[ Key (Press, B, [ Control ]) ];
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[ Key (Repeat, B, [ Control ]) ];
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[ Key (Press, Left, []) ];
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[ Key (Press, Left, []) ];
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[ Key (Repeat, Left, []) ];
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]
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]
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[ Custom (fun () -> cursor_move t (-1)) ]
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[ Custom (fun () -> cursor_move t (-1)) ]
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|> adds
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|> adds
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[
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[
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[ Key (Press, N, [ Control ]) ];
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[ Key (Press, N, [ Control ]) ];
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[ Key (Repeat, N, [ Control ]) ];
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[ Key (Press, Down, []) ];
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[ Key (Press, Down, []) ];
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[ Key (Repeat, Down, []) ];
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]
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]
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[
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[
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Custom
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Custom
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@ -1002,7 +1008,10 @@ module TextEdit = struct
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]
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]
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|> adds
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|> adds
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[
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[
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[ Key (Press, P, [ Control ]) ]; [ Key (Press, Up, []) ];
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[ Key (Press, P, [ Control ]) ];
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[ Key (Repeat, P, [ Control ]) ];
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[ Key (Press, Up, []) ];
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[ Key (Repeat, Up, []) ];
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]
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]
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[
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[
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Custom
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Custom
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@ -1065,7 +1074,10 @@ module TextEdit = struct
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t.cursor.index)));
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t.cursor.index)));
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]
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]
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|> adds
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|> adds
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[ [ Key (Press, Backspace, []) ] ]
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[
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[ Key (Press, Backspace, []) ];
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[ Key (Repeat, Backspace, []) ];
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]
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[
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[
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Custom
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Custom
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(fun () ->
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(fun () ->
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@ -1075,6 +1087,17 @@ module TextEdit = struct
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t.text <- text;
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t.text <- text;
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cursor_move t (-1))
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cursor_move t (-1))
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else Lwt.return_unit);
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else Lwt.return_unit);
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]
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|> adds
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[ [ Key (Press, Enter, []) ]; [ Key (Repeat, Enter, []) ] ]
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[
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Custom
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(fun () ->
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TextBuffer.insert_uchar t.text t.cursor.index
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(Uchar.of_char '\n')
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>>= fun text ->
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t.text <- text;
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cursor_move t 1);
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];
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];
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(* WARN XXX TKTK TODO this is probably "breaking" the lwt context and being used in other calls to Lwt_main.run *)
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(* WARN XXX TKTK TODO this is probably "breaking" the lwt context and being used in other calls to Lwt_main.run *)
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