events use lwt_stream, mainloop uses recusive fun, better binding handling, binding pretty printing

This commit is contained in:
cqc
2024-06-27 12:23:49 -05:00
parent cd79cd2537
commit 8243029cee
3 changed files with 129 additions and 61 deletions

View File

@ -81,21 +81,28 @@ let main =
in
load_fonts ui.gv;
let event_stream, event_push = Lwt_stream.create () in
Ogui.Ui.process_events ui event_stream;
GLFW.setKeyCallback ~window
~f:
(Some
(fun _window key _int state mods ->
Lwt.async (fun () ->
(* ignore key releases and capslock *)
match (state, key, mods) with
| Release, _, _ | _, CapsLock, _ -> ()
| _ -> event_push (Some (`Key (state, key, mods)))
(*Lwt.async (fun () ->
Ogui.Ui.keycallback ui state key mods >>= fun _ ->
Lwt.return_unit)))
Lwt.return_unit) *)))
|> ignore;
GLFW.setCharCallback ~window
~f:
(Some
(fun _window ch ->
Lwt.async (fun () ->
Ogui.Ui.chrcallback ui ch >>= fun _ -> Lwt.return_unit)))
event_push (Some (`Char ch))
(* Lwt.async (fun () -> Ogui.Ui.chrcallback ui ch) *)))
|> ignore;
GLFW.setWindowSizeCallback ~window
@ -188,23 +195,7 @@ let main =
let period_min = 1.0 /. 30. in
let t = GLFW.getTime () |> ref in
let render root =
let page = Lwd.quick_sample root in
let win_w, win_h = GLFW.getWindowSize ~window in
let width, height = (float win_w, float win_h) in
let box = Gg.(Box2.v V2.zero Size2.(v width (height -. 20.))) in
Gv.begin_frame ctx ~width ~height ~device_ratio:1.;
Perfgraph.render graph ctx (width -. 205.) 5.;
(* F.epr "box=%a@." Gg.Box2.pp box;
F.epr "Painter.layout=%a@." Gg.Box2.pp *)
Painter.layout box ui page >>= fun _ ->
(* Demo.render_demo ctx mx my win_w win_h now !blowup data; *)
Gv.end_frame ctx;
Lwt.return_unit
in
while not GLFW.(windowShouldClose ~window) do
let rec draw_loop () =
let now = GLFW.getTime () in
let dt = now -. !t in
t := now;
@ -225,13 +216,26 @@ let main =
Gl.blend_func Gl.src_alpha Gl.one_minus_src_alpha;
Gl.enable Gl.cull_face_enum;
Gl.disable Gl.depth_test;
Lwt.async (fun () -> render page_root);
let page = Lwd.quick_sample page_root in
let win_w, win_h = GLFW.getWindowSize ~window in
let width, height = (float win_w, float win_h) in
let box = Gg.(Box2.v V2.zero Size2.(v width (height -. 20.))) in
Gv.begin_frame ctx ~width ~height ~device_ratio:1.;
Perfgraph.render graph ctx (width -. 205.) 5.;
(*F.epr "Painter.layout=%a@." Gg.Box2.pp box; *)
Painter.layout box ui page >>= fun _ ->
(* Demo.render_demo ctx mx my win_w win_h now !blowup data; *)
Gv.end_frame ctx;
Gc.major_slice 0 |> ignore;
GLFW.swapBuffers ~window;
GLFW.pollEvents ();
Unix.sleepf Float.(max 0. (period_min -. GLFW.getTime () +. !t))
done;
Lwt_unix.sleep
Float.(max 0. (period_min -. GLFW.getTime () +. !t))
>>= fun () ->
if not GLFW.(windowShouldClose ~window) then draw_loop ()
else Lwt.return_unit
in
draw_loop () >>= fun () ->
Printf.printf "MIN %.2f\n" !min_fps;
Printf.printf "MAX %.2f\n%!" !max_fps;
Lwt.return_unit