Files
boot/bin/main.ml
2021-07-07 11:56:44 -05:00

392 lines
16 KiB
OCaml

[@@@ocaml.warning "-6-9-26-27"]
open Lwt.Infix
module F = Fmt
(* komm / konsole / tafel *)
(* let f = try float_of_string Sys.argv.(1) with _ -> 1.0 *)
module Lump = struct
module Pile = Irmin_unix.Git.FS.KV(Irmin.Contents.String)
type t = { conf : Irmin.config;
repo : Pile.Repo.t;
branch : Pile.branch;
path : string list;
}
let branch repo_loc branch =
let repo = Lwt_main.run (Pile.Repo.v (Irmin_git.config repo_loc)) in
Lwt_main.run (Pile.of_branch repo branch)
let get repo_loc branch path =
let repo = Lwt_main.run (Pile.Repo.v (Irmin_git.config repo_loc)) in
let branch = Lwt_main.run (Pile.of_branch repo branch) in
let node = Pile.get branch path in
Lwt_main.run node
(* val pile_conf path = Irmin_git.config path
val pile_repo conf = Pile.Repo.v conf
val pile_branch conf name = pile_repo conf*)
end
(*let pos = ref (Lump.get "./kommstore" "current" ["init"])*)
(* magic position [ref Lump.t]*)
module Display = struct
open Wall
open Tgles2
open Tsdl
open Gg
let (>>=) x f = match x with
| Ok a -> f a
| Error x as result -> result
let get_result = function
| Ok x -> x
| Error (`Msg msg) -> failwith msg
type key = int
type mouse = (int * int)
type event = [ `Key_down of key
| `Key_up of key
| `Mouse of mouse
| `Quit
| `Fullscreen of bool
| `None ]
let event_of_sdlevent ev =
match Sdl.Event.enum (Sdl.Event.get ev Sdl.Event.typ) with
| `Key_up -> F.pr "Key_up\n"; let key = Sdl.Event.get ev Sdl.Event.keyboard_keycode in `Key_up key
| `Mouse_button_down | `Mouse_button_up | `Mouse_motion | `Mouse_wheel ->
F.pr "Mouse Event\n";
let _, mouse_xy = Tsdl.Sdl.get_mouse_state () in `Mouse mouse_xy
| `Quit -> F.pr "Quit Event\n"; `Quit
| _ -> `None
(* current window state to be passed to window renderer *)
type state = { box: box2; (* This is cannonically box within which the next element should draw *)
time: float;
events: event list;
wall: Wall.renderer;
}
type image = (box2 * Wall.image) (* the box2 here is cannonically the place the returner drew
(the Wall.image extents) *)
type pane = state -> (state * image)
type frame = { sdl_win: Sdl.window;
gl: Sdl.gl_context;
wall: Wall.renderer;
mutable quit: bool;
mutable fullscreen: bool; }
let ticks () = (Int32.to_float (Sdl.get_ticks ())) /. 1000.0
let on_failure ~cleanup result = begin
match result with
| Ok _ -> ()
| Error _ -> cleanup ()
end; result
let video_initialized = lazy (Sdl.init Sdl.Init.video)
let make_frame ?(title="komm") ~w ~h =
Lazy.force video_initialized >>= fun () ->
Sdl.create_window ~w ~h title
Sdl.Window.(opengl + allow_highdpi + input_grabbed)
>>= fun sdl_win ->
ignore (Sdl.gl_set_swap_interval (-1));
ignore (Sdl.gl_set_attribute Sdl.Gl.stencil_size 1);
on_failure (
Sdl.gl_create_context sdl_win >>= fun gl ->
let wall = Wall.Renderer.create ~antialias:true ~stencil_strokes:true () in
Ok { sdl_win; gl; wall; quit = false; fullscreen = false }
) ~cleanup:(fun () -> Sdl.destroy_window sdl_win)
let display_frame frame render =
(* create and fill event list *)
let tstart = ticks () in
let ev = Sdl.Event.create () in
let el = ref [`None] in
while Sdl.poll_event (Some ev) do
let e = event_of_sdlevent ev in
if e != `None then el := e :: !el
done;
F.pr "Receieved %d handled events" (List.length !el);
(* Handle some of the events *)
el := List.filter_map
(function
| `Quit -> frame.quit <- true; None
| `Fullscreen ->
frame.fullscreen <- not frame.fullscreen;
ignore (Sdl.show_cursor (not frame.fullscreen) : _ result);
ignore (Sdl.set_window_fullscreen frame.sdl_win
(if frame.fullscreen
then Sdl.Window.fullscreen_desktop
else Sdl.Window.windowed)
: _ result); None
| a -> Some a) !el;
let (width, height) as physical_size = Sdl.gl_get_drawable_size frame.sdl_win in
let width = float width and height = float height in
let (state, (box, image)) = render { box = (Box2.v (P2.v 0. 0.) (P2.v width height));
time = ticks (); events = []; wall = frame.wall} in
Sdl.gl_make_current frame.sdl_win frame.gl >>= fun () ->
let (width, height) as physical_size = Sdl.gl_get_drawable_size frame.sdl_win in
Gl.viewport 0 0 width height;
Gl.clear_color 0.0 0.0 0.0 1.0;
Gl.(clear (color_buffer_bit lor depth_buffer_bit lor stencil_buffer_bit));
Gl.enable Gl.blend;
Gl.blend_func_separate Gl.one Gl.src_alpha Gl.one Gl.one_minus_src_alpha;
Gl.enable Gl.cull_face_enum;
Gl.disable Gl.depth_test;
let width = float width and height = float height in
Wall.Renderer.render frame.wall ~width ~height image;
Sdl.gl_swap_window frame.sdl_win;
F.pr "event loop took %0.2fms\n" (ticks () -. tstart); Ok ()
let run frame render () =
let frame = get_result frame in
Sdl.show_window frame.sdl_win;
while not frame.quit do
ignore (display_frame frame render)
done;
print_endline "quit";
Sdl.hide_window frame.sdl_win; ()
let gray ?(a=1.0) v = Color.v v v v a
end
open Wall
open Gg
module I = Image
module P = Path
module Text = Wall_text
let load_font name =
let ic = open_in_bin name in
let dim = in_channel_length ic in
let fd = Unix.descr_of_in_channel ic in
let buffer =
Unix.map_file fd Bigarray.int8_unsigned Bigarray.c_layout false [|dim|]
|> Bigarray.array1_of_genarray
in
let offset = List.hd (Stb_truetype.enum buffer) in
match Stb_truetype.init buffer offset with
| None -> assert false
| Some font -> font
let font_icons = lazy (load_font "entypo.ttf")
let font_sans = lazy (load_font "Roboto-Regular.ttf")
let font_sans_bold = lazy (load_font "Roboto-Bold.ttf")
let font_emoji = lazy (load_font "NotoEmoji-Regular.ttf")
let str_of_pnt p = Printf.sprintf "(x:%0.1f y:%0.1f)" (P2.x p) (P2.y p)
let str_of_box b = Printf.sprintf "(ox:%0.1f oy:%0.1f ex%0.1f ey%0.1f)" (Box2.ox b) (Box2.oy b) (Box2.maxx b) (Box2.maxy b)
let draw_label text b =
let f = Text.Font.make ~size:(Box2.h b) (Lazy.force font_sans) in
((Box2.v (Box2.o b) (P2.v (Text.Font.text_width f text) (Box2.h b))),
(I.paint (Paint.color (Display.gray ~a:0.5 1.0))
Text.(simple_text f ~valign:`BASELINE ~halign:`LEFT
~x:(Box2.ox b) ~y:((Box2.oy b)+.(Box2.h b)*.0.75) text)))
let fill_box c b (s:Display.state) =
(s, (b, I.paint (Paint.color c)
(I.fill_path @@ fun t -> P.rect t (Box2.ox b) (Box2.oy b) (Box2.w b) (Box2.h b))))
let path_box c b (s:Display.state) =
(s, (b, I.paint (Paint.color c)
(I.stroke_path
(Outline.make ()) @@ fun t -> P.rect t (Box2.ox b) (Box2.oy b) (Box2.w b) (Box2.h b))))
let path_circle c b (s:Display.state) =
(s, (b, I.paint (Paint.color c)
(I.stroke_path
(Outline.make ()) @@ fun t -> P.circle t (Box2.midx b) (Box2.midy b) ((Box2.w b) /. 2.))))
let layout_hor v () = []
let layout_ver v () = []
(* draws the second item below if there's room *)
let pane_vbox (subpanes:Display.pane list) (so:Display.state) =
let sr, (br, ir) =
List.fold_left
(fun (sp, (_, ip)) (pane:Display.pane) ->
let sr, (br, ir) = pane sp in
let _, (_, sir) = path_box (Color.v 0.125 0.125 1.0 0.125) br sp in
({sr with box = (Box2.of_pts (Box2.tl_pt br) (Box2.max sp.box))},
(br, Image.seq [ ip; sir; ir])))
(so, (so.box, Image.empty)) subpanes
in
let b = Box2.of_pts (Box2.o so.box) (Box2.max br) in
let _,(_, i_redbox) = path_box (Color.v 0.5 0.125 0.125 1.0) b sr in
(sr, (b, (Image.stack i_redbox ir)))
(* draws second item to right if there's room *)
let pane_hbox (subpanes:Display.pane list) (so:Display.state) =
let sr, (br, ir) =
List.fold_left
(fun (sp, (_, ip)) (pane:Display.pane) ->
let sr, (br, ir) = pane sp in
let _, (_, sir) = path_box (Color.v 0.125 0.125 1.0 0.125) br sp in
({sr with box = (Box2.of_pts (Box2.br_pt br) (Box2.max sp.box))},
(br, Image.seq [ ip; sir; ir])))
(so, (so.box, Image.empty)) subpanes
in
let b = Box2.of_pts (Box2.o so.box) (Box2.max br) in
let _,(_, i_redbox) = path_box (Color.v 0.5 0.125 0.125 1.0) b sr in
(sr, (b, (Image.stack i_redbox ir)))
let pane_label text height ~subpanes (s:Display.state) =
let label_box, label_image = draw_label text (Box2.v (Box2.o s.box) (P2.v (Box2.w s.box) height)) in
Box2.pp Format.std_formatter label_box;
(label_box, Image.seq [
List.fold_left (fun image pane -> Image.seq [image; (pane s)]) Image.empty subpanes;
I.paint (* red box *)
(Paint.color (Color.v 0.5 0.125 0.125 1.0))
(I.stroke_path (Outline.make ()) @@
fun t -> P.rect t (Box2.ox s.box) (Box2.oy s.box) (Box2.w s.box) height);
label_image; ])
let simple_text f text (s:Display.state) =
let fm = Text.Font.font_metrics f in
let font_height = fm.ascent -. fm.descent +. fm.line_gap in
let tm = Text.Font.text_measure f text in
let br_pt = (P2.v ((Box2.ox s.box) +. tm.width) ((Box2.oy s.box) +. font_height)) in
let bextent = (Box2.of_pts (Box2.o s.box) br_pt) in
let (_, (_, redbox)) = path_box (Color.v 0.5 0.125 0.125 1.0) bextent s in
({s with box = (Box2.of_pts (Box2.br_pt bextent) (Box2.max s.box))},
(bextent,
(I.stack redbox
(I.paint (Paint.color (Display.gray ~a:0.5 1.0))
Text.(simple_text f ~valign:`BASELINE ~halign:`LEFT
~x:(Box2.ox s.box) ~y:((Box2.oy s.box) +. fm.ascent) text)))))
let draw_pp height ppf (s:Display.state) =
let node, sc, box = ref I.empty, ref s, ref Box2.zero in
let push (s, (b, i)) = node := I.stack !node i; sc := s; box := b in
let f = Text.Font.make ~size:height (Lazy.force font_sans) in
let fm = Text.Font.font_metrics f in
(* Printf.printf "Font Metrics:\n\tascent:%f\n\tdescent:%f\n\tline_gap:%f\n" fm.ascent fm.descent fm.line_gap; *)
let font_height = fm.ascent -. fm.descent +. fm.line_gap in F.pr "font_height: %f\n" font_height;
let out_string text o l =
let text = String.sub text o l in
let sp = !sc in
push @@ simple_text f text !sc;
sc := {!sc with box = (Box2.of_pts (P2.v (Box2.maxx !box) (Box2.oy sp.box)) (Box2.max sp.box))};
F.pr "out_string: (\"%s\")\n\tsp.box=%s\n\t!sc.box=%s\n\t!box=%s@."
text (str_of_box sp.box) (str_of_box !sc.box) (str_of_box !box)
in
let out_flush () =
print_endline ("out_flush: () " ^ (str_of_box !sc.box)) ; () in
let out_newline () =
let nlp = P2.v (Box2.ox s.box) ((Box2.oy !sc.box) +. font_height) in
sc := {!sc with box = Box2.of_pts nlp (Box2.max s.box)};
Printf.printf "out_newline: (%0.1f %0.1f) %s\n" (P2.x nlp) (P2.y nlp) (str_of_box !sc.box); flush stdout
in
let out_spaces n =
let nf = float n in
let wpx = Text.Font.text_width f " " in
let nl = ((Box2.ox !sc.box) +. (nf *. wpx)) > (Box2.maxx !sc.box) in
if nl then begin (* WRAP *)
F.pr "out_spaces: ===== WRAP =======@.";
out_newline ()
end;
let so = !sc in
let bo = Box2.v (Box2.o !sc.box) (P2.v (nf *. wpx) height) in
let ws = (Box2.w !box) /. nf in
for m = 0 to n-1 do
let mf = float m in
let bsp = (Box2.v (Box2.br_pt !box) (P2.v wpx height)) in
F.pr "out_space(%d): %s -> %s \n" m (str_of_box !box) (str_of_box bsp);
push @@ pane_hbox [path_circle (Color.v 0.125 1.0 0.125 0.125) bsp] !sc;
done;
box := bo;
sc := {!sc with box = Box2.of_pts (Box2.br_pt bo) (Box2.max so.box)};
Printf.printf "out_spaces: (n=%d=%0.2fpx, nl=%b) %s\n\tbo=%s\n" n (nf *. wpx) nl (str_of_box !sc.box)
(str_of_box bo); flush stdout
in
let out_indent n =
let p = (min ((Box2.w !sc.box)-.1.) (height *. 2.0 *. (float n))) in
sc := {!sc with box = Box2.of_pts
(P2.v ((Box2.ox !sc.box) +. p) (Box2.oy !sc.box))
(Box2.max !sc.box)};
Printf.printf "out_indent: (n=%d=%0.2fpx) %s\n" n p (str_of_box !sc.box); flush stdout in
let pp = Format.formatter_of_out_functions {out_string; out_flush; out_newline; out_spaces; out_indent;} in
let margin = int_of_float ((Box2.w s.box) /. (Text.Font.text_width f " ")) in
let max_indent = margin in
Format.pp_safe_set_geometry pp ~max_indent ~margin;
F.pr "draw_pp-2:\n\t!sc=%s\n" (str_of_box !sc.box);
F.pr "pp_margin: %d\n" (Format.pp_get_margin pp ());
ppf pp;
Format.pp_force_newline pp ();
F.pr "draw_pp-1:\n\t!sc=%s\n" (str_of_box !sc.box);
F.pr "pp_margin: %d\n" (Format.pp_get_margin pp ());
let (sr, (br, ir)) = (!sc, ((Box2.of_pts (Box2.o s.box) (Box2.max !sc.box)), !node)) in
F.pr "draw_pp:\n\tso=%s\n\tbr=%s\n\tsr=%s\n" (str_of_box s.box) (str_of_box br) (str_of_box sr.box);
(sr, (br, ir))
let draw_sob sob s =
let sc = ref s in
let items = Format.flush_symbolic_output_buffer sob in
List.iter (fun itm ->
()) items;
(s, Image.empty)
let draw_lumptree height (s:Display.state) =
let from = [] in (* future optional arg *)
let pile = Lump.branch "./kommpile" "current" in (* future args *)
let indent = ref 0 in
let rec draw_levels (tree:(string * Lump.Pile.tree) list) pp =
indent := !indent + 1;
List.iter (fun (step, node) ->
Format.pp_open_vbox pp 0;
Format.pp_open_hbox pp ();
for _ = 0 to !indent do Format.pp_print_space pp () done;
Format.fprintf pp "%d-%s@." !indent step;
Format.pp_close_box pp ();
let subtree = Lwt_main.run (Lump.Pile.Tree.list node []) in
draw_levels subtree pp;
Format.pp_close_box pp ()
) tree;
indent := !indent - 1
in
let root = Lwt_main.run (Lump.Pile.get_tree pile from >>= (fun n -> Lump.Pile.Tree.list n [])) in
Printf.printf "Lumplist length: %d\n" (List.length root);
draw_pp height (draw_levels root) s
let draw_komm (s:Display.state) =
let node, state, box = ref I.empty, ref s, ref s.box in
let push (s, (b, i)) = node := I.stack !node i; state := s; box := b in
let _, (mouse_x, mouse_y) = Tsdl.Sdl.get_mouse_state () in
F.pr "\n\n\t================================================\t vvvvvvvvvvvvvvv\n";
push @@ fill_box (Display.gray 0.125) s.box !state; (* gray bg *)
push @@ pane_vbox [
draw_lumptree 50.;
draw_pp 30.
(fun pp ->
Box2.pp pp s.box;
Format.pp_open_box pp 0;
Format.pp_force_newline pp ();
Format.pp_print_string pp "fuck off!";
Format.fprintf pp "@[@[fuck@,-right@]@ off@,!!!@]";
Format.pp_print_newline pp ();
Format.pp_print_flush pp ();
Format.fprintf pp "%f@." 0.2;
Format.pp_print_if_newline pp ();
Format.fprintf pp "@[%s@ %d@]@." "x =" 1;
Format.pp_close_box pp ();
Format.pp_print_flush pp ()
)] {s with box = (Box2.v P2.o (Size2.v (float mouse_x) (float mouse_y)))};
(!state, (Box2.of_pts (Box2.o s.box) (Box2.max !box), !node))
let () = Display.(run (make_frame ~title:"hi" ~w:1440 ~h:900) draw_komm) ()