110 lines
3.7 KiB
OCaml
110 lines
3.7 KiB
OCaml
open Js_of_ocaml
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open Lwt.Infix
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module NVG = Graphv_webgl
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let _ =
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Logs.set_reporter (Human.Logs_reporter.console_reporter ());
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Logs.set_level (Some Debug);
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Logs.debug (fun m -> m "hello")
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module Log = (val Logs.src_log Logs.default : Logs.LOG)
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(* This scales the canvas to match the DPI of the window,
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it prevents blurriness when rendering to the canvas *)
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let scale_canvas (canvas : Dom_html.canvasElement Js.t) =
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let dpr = Dom_html.window##.devicePixelRatio in
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let rect = canvas##getBoundingClientRect in
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let width = rect##.right -. rect##.left in
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let height = rect##.bottom -. rect##.top in
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canvas##.width := width *. dpr |> int_of_float;
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canvas##.height := height *. dpr |> int_of_float;
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let width =
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Printf.sprintf "%dpx" (int_of_float width) |> Js.string
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in
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let height =
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Printf.sprintf "%dpx" (int_of_float height) |> Js.string
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in
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canvas##.style##.width := width;
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canvas##.style##.height := height
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let _ =
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let canvas =
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Js.Unsafe.coerce (Dom_html.getElementById_exn "canvas")
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in
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scale_canvas canvas;
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let webgl_ctx =
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(* Graphv requires a stencil buffer to work properly *)
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let attrs = WebGL.defaultContextAttributes in
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attrs##.stencil := Js._true;
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match
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WebGL.getContextWithAttributes canvas attrs |> Js.Opt.to_option
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with
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| None ->
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print_endline "Sorry your browser does not support WebGL";
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raise Exit
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| Some ctx -> ctx
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in
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let open NVG in
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let vg =
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create
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~flags:CreateFlags.(antialias lor stencil_strokes)
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webgl_ctx
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in
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(* File in this case is actually the CSS font name *)
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Text.create vg ~name:"sans" ~file:"sans" |> ignore;
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webgl_ctx##clearColor 0.3 0.3 0.32 1.;
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(*
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let render ev =
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webgl_ctx##clear
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(webgl_ctx##._COLOR_BUFFER_BIT_
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lor webgl_ctx##._DEPTH_BUFFER_BIT_
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lor webgl_ctx##._STENCIL_BUFFER_BIT_);
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let device_ratio = Dom_html.window##.devicePixelRatio in
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begin_frame vg ~width:canvas##.width ~height:canvas##.height
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~device_ratio;
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Transform.scale vg ~x:device_ratio ~y:device_ratio;
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ignore Human.Panel.Ui.(panel vg Gg.P2.o test ev);
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(*
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Path.begin_ vg ;
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Path.rect vg ~x:40. ~y:40. ~w:320. ~h:320. ;
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set_fill_color vg ~color:Color.(rgba ~r:154 ~g:203 ~b:255 ~a:200) ;
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fill vg ;
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Transform.translate vg ~x:200. ~y:200. ;
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Transform.rotate vg ~angle:(time *. 0.0005) ;
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Text.set_font_face vg ~name:"sans" ;
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Text.set_size vg ~size:48. ;
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Text.set_align vg ~align:Align.(center lor middle) ;
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set_fill_color vg ~color:Color.white ;
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Text.text vg ~x:0. ~y:0. "Hello World!" ; *)
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NVG.end_frame vg
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in
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Dom_html.window##requestAnimationFrame
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(Js.wrap_callback (fun _ -> render Human.Event.empty))
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|> ignore;*)
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let open Js_of_ocaml_lwt.Lwt_js_events in
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async (fun () ->
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buffered_loop (make_event Dom_html.Event.keydown)
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Dom_html.document (fun ev _ ->
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webgl_ctx##clear
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(webgl_ctx##._COLOR_BUFFER_BIT_
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lor webgl_ctx##._DEPTH_BUFFER_BIT_
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lor webgl_ctx##._STENCIL_BUFFER_BIT_);
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let device_ratio = Dom_html.window##.devicePixelRatio in
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begin_frame vg ~width:canvas##.width ~height:canvas##.height
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~device_ratio;
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Transform.scale vg ~x:device_ratio ~y:device_ratio;
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Human.Panel.Ui.(
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render_lwt vg Gg.P2.o
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(Human.Event_js.evt_of_jskey `Press ev))
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>>= fun p ->
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Logs.debug (fun m ->
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m "Drawing finished at point: %a" Gg.V2.pp p);
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NVG.end_frame vg;
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Lwt.return_unit))
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(* Dom_html.document##.onkeydown
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:= Dom.handler (fun (evt : Dom_html.keyboardEvent Js.t) ->
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render (Human.Event_js.evt_of_jskey `Press evt) ;
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Js._false ) *)
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