Files
boot/boot_js.ml

101 lines
3.4 KiB
OCaml

open Js_of_ocaml
open Lwt.Infix
module NVG = Graphv_webgl
(* This scales the canvas to match the DPI of the window,
it prevents blurriness when rendering to the canvas *)
let scale_canvas (canvas : Dom_html.canvasElement Js.t) =
let dpr = Dom_html.window##.devicePixelRatio in
let rect = canvas##getBoundingClientRect in
let width = rect##.right -. rect##.left in
let height = rect##.bottom -. rect##.top in
canvas##.width := width *. dpr |> int_of_float;
canvas##.height := height *. dpr |> int_of_float;
let width =
Printf.sprintf "%dpx" (int_of_float width) |> Js.string
in
let height =
Printf.sprintf "%dpx" (int_of_float height) |> Js.string
in
canvas##.style##.width := width;
canvas##.style##.height := height
let _ =
let canvas =
Js.Unsafe.coerce (Dom_html.getElementById_exn "canvas")
in
scale_canvas canvas;
let webgl_ctx =
(* Graphv requires a stencil buffer to work properly *)
let attrs = WebGL.defaultContextAttributes in
attrs##.stencil := Js._true;
match
WebGL.getContextWithAttributes canvas attrs |> Js.Opt.to_option
with
| None ->
print_endline "Sorry your browser does not support WebGL";
raise Exit
| Some ctx -> ctx
in
let open NVG in
let vg =
create
~flags:CreateFlags.(antialias lor stencil_strokes)
webgl_ctx
in
(* File in this case is actually the CSS font name *)
Text.create vg ~name:"sans" ~file:"sans" |> ignore;
webgl_ctx##clearColor 0.3 0.3 0.32 1.;
(*
let render ev =
webgl_ctx##clear
(webgl_ctx##._COLOR_BUFFER_BIT_
lor webgl_ctx##._DEPTH_BUFFER_BIT_
lor webgl_ctx##._STENCIL_BUFFER_BIT_);
let device_ratio = Dom_html.window##.devicePixelRatio in
begin_frame vg ~width:canvas##.width ~height:canvas##.height
~device_ratio;
Transform.scale vg ~x:device_ratio ~y:device_ratio;
ignore Human.Panel.Ui.(panel vg Gg.P2.o test ev);
(*
Path.begin_ vg ;
Path.rect vg ~x:40. ~y:40. ~w:320. ~h:320. ;
set_fill_color vg ~color:Color.(rgba ~r:154 ~g:203 ~b:255 ~a:200) ;
fill vg ;
Transform.translate vg ~x:200. ~y:200. ;
Transform.rotate vg ~angle:(time *. 0.0005) ;
Text.set_font_face vg ~name:"sans" ;
Text.set_size vg ~size:48. ;
Text.set_align vg ~align:Align.(center lor middle) ;
set_fill_color vg ~color:Color.white ;
Text.text vg ~x:0. ~y:0. "Hello World!" ; *)
NVG.end_frame vg
in
Dom_html.window##requestAnimationFrame
(Js.wrap_callback (fun _ -> render Human.Event.empty))
|> ignore;*)
let open Js_of_ocaml_lwt.Lwt_js_events in
async (fun () ->
buffered_loop (make_event Dom_html.Event.keydown)
Dom_html.document (fun ev _ ->
webgl_ctx##clear
(webgl_ctx##._COLOR_BUFFER_BIT_
lor webgl_ctx##._DEPTH_BUFFER_BIT_
lor webgl_ctx##._STENCIL_BUFFER_BIT_);
let device_ratio = Dom_html.window##.devicePixelRatio in
begin_frame vg ~width:canvas##.width ~height:canvas##.height
~device_ratio;
Transform.scale vg ~x:device_ratio ~y:device_ratio;
Human.Panel.Ui.(
render_lwt vg Gg.P2.o
(Human.Event_js.evt_of_jskey `Press ev))
>>= fun () ->
NVG.end_frame vg;
Lwt.return_unit))
(* Dom_html.document##.onkeydown
:= Dom.handler (fun (evt : Dom_html.keyboardEvent Js.t) ->
render (Human.Event_js.evt_of_jskey `Press evt) ;
Js._false ) *)