(* ALWAYS BREAK UP THE PROBLEM INTO SMALLER CHUNKS BITCH!! Times I would have solved it faster if i broke it up instead of trying to understand it all at once: 2 a computation console - irmin store provides a tree of data objects - the tree can be navigated in the default view - the selected object can be edited or executed as an ocaml top level phrase - each execution stores any edited modifications and the command to execute that phrase in the current irmin store context as a commit message - while editing a data object wille search for the previous and next `;;` or BOF/EOF and execute the enclosed text and the commit message includes the character offsets of the executed text. - executions can modify the window system creating new windows and redirecting input focus. They define their own input handling however C-g,C-g,C-g will restore the window system to the default?? but how do we integrate this with the ocaml environment and name spaces?? some options: - always wrap execution units from data objects in some sort of local namespace so opens are not global? - dig into the toplevel environment and manipulate it, this will also help with things like completion and context help *) open Lwt.Infix module F = Fmt module Istore = Irmin_unix.Git.FS.KV (Irmin.Contents.String) module Key = struct type special = [ `Enter | `Escape | `Tab | `Arrow of [`Up | `Down | `Left | `Right] | `Function of int | `Page of [`Up | `Down] | `Home | `End | `Insert | `Delete | `Backspace ] (** Type of key code. *) type code = [`Uchar of Uchar.t (** A unicode character. *) | special] type keystate = {ctrl: bool; meta: bool; shift: bool; super: bool; code: code} module KeyS = struct type t = keystate let compare = compare end module Bind = struct (* parts stolen from lambda-term/src/lTerm_{edit,key}.ml{,i} *) module S = Zed_input.Make (KeyS) type 'a t = 'a list S.t type 'a resolver = 'a list S.resolver type 'a result = 'a list S.result type 'a state = { mutable bindings: 'a t ; mutable state: 'a result ; mutable last_keyseq: keystate list ; mutable last_actions: 'a list } type mods = Ctrl | Meta | Super | Shift type key = C of char | U of code let keystate_of_mods ks m = List.fold_left (fun ks m -> match m with | Meta -> {ks with meta= true} | Ctrl -> {ks with ctrl= true} | Super -> {ks with super= true} | Shift -> {ks with shift= true} ) ks m let add events action bindings = let events = List.map (fun (m, k) -> keystate_of_mods { meta= false ; ctrl= false ; super= false ; shift= false ; code= ( match k with | C c -> `Uchar (Uchar.of_char c) | U c -> c ) } m ) events in S.add events action bindings let default_resolver b = S.resolver [S.pack (fun x -> x) b] let get_resolver result default = match result with S.Continue r -> r | _ -> default let init bindings = {bindings; state= S.Rejected; last_keyseq= []; last_actions= []} let resolve = S.resolve let empty = S.empty type action = | Custom of (unit -> unit) | CustomLwt of (unit -> unit Lwt.t) | Zed of Zed_edit.action let resolve_events (state : 'a state) events = List.flatten (List.filter_map (fun e -> match e with | `Key (`Press, (k : keystate)) -> ( ( match state.state with | Continue _ -> () | _ -> state.last_keyseq <- [] ) ; state.state <- resolve k (get_resolver state.state (default_resolver state.bindings) ) ; state.last_keyseq <- k :: state.last_keyseq ; match state.state with | Accepted a -> state.last_actions <- a ; Some a | Rejected -> state.last_actions <- [] ; None | _ -> None ) | _ -> None ) events ) let actions_of_events (state : action state) events = List.flatten (List.filter_map (fun e -> match e with | `Key (`Press, (k : keystate)) -> ( ( match state.state with | Continue _ -> () | _ -> state.last_keyseq <- [] ) ; state.state <- resolve k (get_resolver state.state (default_resolver state.bindings) ) ; state.last_keyseq <- k :: state.last_keyseq ; match state.state with | Accepted a -> state.last_actions <- a ; Some a | Rejected -> state.last_actions <- [] ; None | _ -> None ) | _ -> None ) events ) let process bindstate events = Lwt_list.iter_s (function | Custom f -> Lwt.return (f ()) | CustomLwt f -> f () | Zed _ -> Lwt.return_unit ) (actions_of_events bindstate events) end (* stolen from lambda-term/src/lTerm_{edit,key}.ml{,i} *) let string_of_code = function | `Uchar ch -> if Uchar.is_char ch then F.str "Char '%c'" (Uchar.to_char ch) else F.str "Char 0x%02x" (Uchar.to_int ch) | `Enter -> "Enter" | `Escape -> "Escape" | `Tab -> "Tab" | `Arrow `Up -> "Up" | `Arrow `Down -> "Down" | `Arrow `Left -> "Left" | `Arrow `Right -> "Right" | `Function i -> F.str "F%d" i | `Page `Up -> "Page Up" | `Page `Down -> "Page Down" | `Home -> "Home" | `End -> "End" | `Insert -> "Insert" | `Delete -> "Delete" | `Backspace -> "Backspace" let to_string key = Printf.sprintf "{ control = %B; meta = %B; shift = %B; super = %B; code = %s }" key.ctrl key.meta key.shift key.super (string_of_code key.code) let to_string_compact key = let buffer = Buffer.create 32 in if key.ctrl then Buffer.add_string buffer "Ctrl-" ; if key.meta then Buffer.add_string buffer "Meta-" ; if key.shift then Buffer.add_string buffer "Shift-" ; if key.super then Buffer.add_string buffer "Super-" ; ( match key.code with | `Uchar ch -> let code = Uchar.to_int ch in if Uchar.is_char ch then match Uchar.to_char ch with | ( 'a' .. 'z' | 'A' .. 'Z' | '0' .. '9' | '_' | '(' | ')' | '[' | ']' | '{' | '}' | '#' | '~' | '&' | '$' | '*' | '%' | '!' | '?' | ',' | ';' | ':' | '/' | '\\' | '.' | '@' | '=' | '+' | '-' ) as ch -> Buffer.add_char buffer ch | ' ' -> Buffer.add_string buffer "space" | _ -> Printf.bprintf buffer "U+%02x" code else if code <= 0xffff then Printf.bprintf buffer "U+%04x" code else Printf.bprintf buffer "U+%06x" code | `Page `Down -> Buffer.add_string buffer "pgup" | `Page `Up -> Buffer.add_string buffer "pgdn" | code -> Buffer.add_string buffer (String.lowercase_ascii (string_of_code code)) ) ; Buffer.contents buffer end module Event = struct open Tsdl open Key open Gg type mouse = V2.t type t = [ `Key of [`Press | `Release | `Repeat] * keystate | `Mouse of mouse | `Quit | `Fullscreen of bool | `Unknown of string ] type events = t list let to_string = function | `Key (x, k) -> "`Key " ^ ( match x with | `Press -> "`Press " | `Release -> "`Release " | `Repeat -> "`Repeat " ) ^ Key.to_string k | `Mouse m -> F.str "`Mouse %a" V2.pp m | `Quit -> "`Quit" | `Fullscreen b -> F.str "`Fullscreen %b" b | `Unknown s -> F.str "`Unknown %s" s let sdlkey_map = Hashtbl.create 1024 let () = let aa (x : int) (y : Key.code) = Hashtbl.add sdlkey_map x y in let open Sdl.K in aa return `Enter ; aa escape `Escape ; aa backspace `Backspace ; aa tab `Tab ; aa f1 (`Function 1) ; aa f2 (`Function 2) ; aa f3 (`Function 3) ; aa f4 (`Function 4) ; aa f5 (`Function 5) ; aa f6 (`Function 6) ; aa f7 (`Function 7) ; aa f8 (`Function 8) ; aa f9 (`Function 9) ; aa f10 (`Function 10) ; aa f11 (`Function 11) ; aa f12 (`Function 12) ; aa insert `Insert ; aa delete `Delete ; aa home `Home ; aa kend `End ; aa pageup (`Page `Up) ; aa pagedown (`Page `Down) ; aa right (`Arrow `Right) ; aa left (`Arrow `Left) ; aa down (`Arrow `Down) ; aa up (`Arrow `Up) let key_of_sdlkey ev = let (kc : Sdl.keycode) = Sdl.Event.get ev Sdl.Event.keyboard_keycode land lnot Sdl.K.scancode_mask in match (Hashtbl.find_opt sdlkey_map kc, Uchar.is_valid kc) with | Some s, _ -> Some s | None, true -> Some (`Uchar (Uchar.of_int kc)) | None, false -> None let event_of_sdlevent ev : t option = match Sdl.Event.enum (Sdl.Event.get ev Sdl.Event.typ) with | (`Key_down | `Key_up) as d -> ( match key_of_sdlkey ev with | None -> None | Some code -> let km = Sdl.Event.get ev Sdl.Event.keyboard_keymod in Some (`Key ( ( match d with | _ when Sdl.Event.get ev Sdl.Event.keyboard_repeat > 1 -> `Repeat | `Key_up -> `Release | _ -> `Press ) , { code ; ctrl= km land Sdl.Kmod.ctrl > 0 ; meta= km land Sdl.Kmod.alt > 0 ; super= km land Sdl.Kmod.gui > 0 ; shift= km land Sdl.Kmod.shift > 0 } ) ) ) | `Mouse_motion -> let x, y = snd (Tsdl.Sdl.get_mouse_state ()) in Some (`Mouse (V2.v (float x) (float y))) | `Quit -> Some `Quit (* Unhandled events *) | `Text_editing -> Some (`Unknown "`Text_editing") | `Text_input -> Some (`Unknown "`Text_input") | `App_did_enter_background -> Some (`Unknown "`App_did_enter_background") | `App_did_enter_foreground -> Some (`Unknown "`App_did_enter_foreground ") | `App_low_memory -> Some (`Unknown "`App_low_memory ") | `App_terminating -> Some (`Unknown "`App_terminating ") | `App_will_enter_background -> Some (`Unknown "`App_will_enter_background ") | `App_will_enter_foreground -> Some (`Unknown "`App_will_enter_foreground ") | `Clipboard_update -> Some (`Unknown "`Clipboard_update ") | `Controller_axis_motion -> Some (`Unknown "`Controller_axis_motion ") | `Controller_button_down -> Some (`Unknown "`Controller_button_down ") | `Controller_button_up -> Some (`Unknown "`Controller_button_up ") | `Controller_device_added -> Some (`Unknown "`Controller_device_added ") | `Controller_device_remapped -> Some (`Unknown "`Controller_device_remapped ") | `Controller_device_removed -> Some (`Unknown "`Controller_device_removed ") | `Dollar_gesture -> Some (`Unknown "`Dollar_gesture ") | `Dollar_record -> Some (`Unknown "`Dollar_record ") | `Drop_file -> Some (`Unknown "`Drop_file ") | `Finger_down -> Some (`Unknown "`Finger_down") | `Finger_motion -> Some (`Unknown "`Finger_motion ") | `Finger_up -> Some (`Unknown "`Finger_up ") | `Joy_axis_motion -> Some (`Unknown "`Joy_axis_motion ") | `Joy_ball_motion -> Some (`Unknown "`Joy_ball_motion ") | `Joy_button_down -> Some (`Unknown "`Joy_button_down ") | `Joy_button_up -> Some (`Unknown "`Joy_button_up ") | `Joy_device_added -> Some (`Unknown "`Joy_device_added ") | `Joy_device_removed -> Some (`Unknown "`Joy_device_removed ") | `Joy_hat_motion -> Some (`Unknown "`Joy_hat_motion ") | `Mouse_button_down -> Some (`Unknown "`Mouse_button_down ") | `Mouse_button_up -> Some (`Unknown "`Mouse_button_up") | `Mouse_wheel -> Some (`Unknown "`Mouse_wheel ") | `Multi_gesture -> Some (`Unknown "`Multi_gesture") | `Sys_wm_event -> Some (`Unknown "`Sys_wm_event ") | `Unknown e -> Some (`Unknown (Format.sprintf "`Unknown %d" e)) | `User_event -> Some (`Unknown "`User_event ") | `Display_event -> Some (`Unknown "`Display_event ") | `Sensor_update -> Some (`Unknown "`Sensor_update ") | `Window_event -> Some (`Unknown "`Window_event ") let key_up : Sdl.keycode = 0x40000052 let key_down : Sdl.keycode = 0x40000051 let key_left : Sdl.keycode = 0x40000050 let key_right : Sdl.keycode = 0x4000004f let handle_keyevents (el : events) f = List.iter f el end module Display = struct open Tgles2 open Tsdl open Gg open Wall module I = Image module P = Path let ( >>>= ) x f = match x with Ok a -> f a | Error _ as result -> result let get_result = function | Ok x -> x | Error (`Msg msg) -> failwith msg (* current window state to be passed to window renderer *) type state = { box: box2 (* This is cannonically box within which the next element should draw *) ; time: float ; wall: Wall.renderer } (* the box2 here is cannonically the place the returner drew (the Wall.image extents) *) type image = box2 * Wall.image type pane = state -> state * image type actor = (Event.events -> pane Lwt.t) ref let pane_empty s = (s, (Box2.of_pts (Box2.o s.box) (Box2.o s.box), Image.empty)) type frame = { sdl_win: Sdl.window ; gl: Sdl.gl_context ; wall: Wall.renderer ; mutable last_pane: pane ; mutable quit: bool ; mutable fullscreen: bool } let ticks () = Int32.to_float (Sdl.get_ticks ()) /. 1000. let on_failure ~cleanup result = (match result with Ok _ -> () | Error _ -> cleanup ()) ; result let video_initialized = lazy (Sdl.init Sdl.Init.video) let make_frame ?(title = "komm") ~w ~h () = Lazy.force video_initialized >>>= fun () -> Sdl.create_window ~w ~h title Sdl.Window.( opengl + allow_highdpi + resizable (*+ input_grabbed*)) >>>= fun sdl_win -> Sdl.set_window_title sdl_win title ; ignore (Sdl.gl_set_swap_interval (-1)) ; ignore (Sdl.gl_set_attribute Sdl.Gl.stencil_size 1) ; on_failure ( Sdl.gl_create_context sdl_win >>>= fun gl -> let wall = Wall.Renderer.create ~antialias:true ~stencil_strokes:true () in Ok { sdl_win ; gl ; wall ; quit= false ; fullscreen= false ; last_pane= pane_empty } ) ~cleanup:(fun () -> Sdl.destroy_window sdl_win) let handle_frame_events frame events = List.iter (fun (e : Event.t) -> match e with | `Quit -> frame.quit <- true | `Fullscreen a -> frame.fullscreen <- a ; ignore (Sdl.show_cursor (not frame.fullscreen) : _ result) ; ignore ( Sdl.set_window_fullscreen frame.sdl_win ( if frame.fullscreen then Sdl.Window.fullscreen_desktop else Sdl.Window.windowed ) : _ result ) | _ -> () ) events let draw_pane frame pane = let width, height = Sdl.gl_get_drawable_size frame.sdl_win in let _, (_, image) = pane { box= Box2.v (P2.v 0. 0.) (P2.v (float width) (float height)) ; time= ticks () ; wall= frame.wall } in Sdl.gl_make_current frame.sdl_win frame.gl >>>= fun () -> Gl.viewport 0 0 width height ; Gl.clear_color 0.0 0.0 0.0 1.0 ; Gl.( clear (color_buffer_bit lor depth_buffer_bit lor stencil_buffer_bit)) ; Gl.enable Gl.blend ; Gl.blend_func_separate Gl.one Gl.src_alpha Gl.one Gl.one_minus_src_alpha ; Gl.enable Gl.cull_face_enum ; Gl.disable Gl.depth_test ; let width = float width and height = float height in Wall.Renderer.render frame.wall ~width ~height image ; Sdl.gl_swap_window frame.sdl_win ; Ok () let rec get_events () : Event.t list = (* create and fill event list *) let ev = Sdl.Event.create () in if Sdl.poll_event (Some ev) then match Event.event_of_sdlevent ev with | Some e -> get_events () @ [e] | None -> get_events () else [] let successful_actor = ref (fun _ -> Lwt.return pane_empty) let display_frame frame (actor : actor) = let events = get_events () in handle_frame_events frame events ; if List.length events > 0 then ( (* recompute the actor definition with the new events to return a new pane *) ( try !actor events >|= fun p -> successful_actor := !actor ; p with e -> F.epr "Display.display_frame (!actor events) failed with:@. %s \ @." (Printexc.to_string e) ; actor := !successful_actor ; !actor events ) >>= fun p -> frame.last_pane <- p ; (* call draw_pane because we should redraw now that we have updated *) ignore (draw_pane frame frame.last_pane) ; Lwt.return_unit ) else Lwt.return_unit let run frame actor () = let frame = get_result frame in Sdl.show_window frame.sdl_win ; let rec loop () = Lwt.pause () (* seems required for the irc connection to work *) >>= fun () -> Lwt_unix.sleep 0.030 >>= fun () -> display_frame frame actor >>= fun () -> if not frame.quit then loop () else Lwt.return_unit in Lwt_main.run (loop ()) ; print_endline "quit" ; Sdl.hide_window frame.sdl_win ; Sdl.gl_delete_context frame.gl ; Sdl.destroy_window frame.sdl_win ; Sdl.quit () ; () let gray ?(a = 1.0) v = Color.v v v v a module FontCache = Map.Make (String) let font_cache = ref FontCache.empty let load_font name = match FontCache.find_opt name !font_cache with | Some font -> font | None -> ( let ic = open_in_bin name in let dim = in_channel_length ic in let fd = Unix.descr_of_in_channel ic in let buffer = Unix.map_file fd Bigarray.int8_unsigned Bigarray.c_layout false [|dim|] |> Bigarray.array1_of_genarray in let offset = List.hd (Stb_truetype.enum buffer) in match Stb_truetype.init buffer offset with | None -> assert false | Some font -> font_cache := FontCache.add name font !font_cache ; font ) let font_icons = lazy (load_font "fonts/entypo.ttf") let font_sans = lazy (load_font "fonts/Roboto-Regular.ttf") let font_sans_bold = lazy (load_font "fonts/Roboto-Bold.ttf") let font_sans_light = lazy (load_font "fonts/Roboto-Light.ttf") let font_sans_italic = lazy (load_font "fonts/Roboto-Italic.ttf") let font_sans_bold_italic = lazy (load_font "fonts/Roboto-BoldItalic.ttf") let font_serif = lazy (load_font "fonts/ScheherazadeNew-Regular.ttf") let font_serif_bold = lazy (load_font "fonts/ScheherazadeNew-Bold.ttf") let font_mono = lazy (load_font "fonts/static/RobotoMono-Regular") let font_mono_bold = lazy (load_font "fonts/static/RobotoMono-Regular") let font_mono_light = lazy (load_font "fonts/static/RobotoMono-Regular") let font_emoji = lazy (load_font "fonts/NotoEmoji-Regular.ttf") let str_of_box b = Printf.sprintf "(ox:%0.1f oy:%0.1f ex%0.1f ey%0.1f)" (Box2.ox b) (Box2.oy b) (Box2.maxx b) (Box2.maxy b) let draw_label text b = let f = Wall_text.Font.make ~size:(Box2.h b) (Lazy.force font_sans) in ( Box2.v (Box2.o b) (P2.v (Wall_text.Font.text_width f text) (Box2.h b)) , I.paint (Paint.color (gray ~a:0.5 1.0)) Wall_text.( simple_text f ~valign:`BASELINE ~halign:`LEFT ~x:(Box2.ox b) ~y:(Box2.oy b +. (Box2.h b *. 0.75)) text) ) let fill_box c b = ( b , I.paint (Paint.color c) ( I.fill_path @@ fun t -> P.rect t ~x:(Box2.ox b) ~y:(Box2.oy b) ~w:(Box2.w b) ~h:(Box2.h b) ) ) let draw_filled_box c (s : state) = (s, fill_box c s.box) let path_box c b (s : state) = ( s , ( b , I.paint (Paint.color c) ( I.stroke_path (Outline.make ()) @@ fun t -> P.rect t ~x:(Box2.ox b) ~y:(Box2.oy b) ~w:(Box2.w b) ~h:(Box2.h b) ) ) ) let path_circle c b (s : state) = ( s , ( b , I.paint (Paint.color c) ( I.stroke_path (Outline.make ()) @@ fun t -> P.circle t ~cx:(Box2.midx b) ~cy:(Box2.midy b) ~r:(Box2.w b /. 2.) ) ) ) (** Display.state.box as supplied to a widget defines the allowed drawing area for the widget. This way basic widgets will just expand to the full area of a box, while other widgets can have the express purpose of limiting the size of an object in a larger system of limitations. Panes return a tuple: (state, (box, image)) state is the updated state, where state.box is always - the top left corner of the box the pane drew in, and - the bottom right corner of the state.box that was passed in box is the area the widget actually drew in (or wants to sort of "use") image is the Wall.image to compose with other panes and draw to the display *) let simple_text f text (s : state) = let fm = Wall_text.Font.font_metrics f in let font_height = fm.ascent -. fm.descent +. fm.line_gap in let tm = Wall_text.Font.text_measure f text in let br_pt = P2.v (Box2.ox s.box +. tm.width) (Box2.oy s.box +. font_height) in let bextent = Box2.of_pts (Box2.o s.box) br_pt in (* let _, (_, redbox) = path_box Color.red bextent s in*) ( {s with box= Box2.of_pts (Box2.br_pt bextent) (Box2.max s.box)} , ( bextent , (* I.stack redbox *) I.paint (Paint.color (gray ~a:0.5 1.0)) Wall_text.( simple_text f ~valign:`BASELINE ~halign:`LEFT ~x:(Box2.ox s.box) ~y:(Box2.oy s.box +. fm.ascent) text) ) ) let pane_box next_point_func (subpanes : pane list) (so : state) = let sr, (br, ir) = List.fold_left (fun (sp, (bp, ip)) (pane : pane) -> (* uses br to hold max extent of boxes *) let sr, (br, ir) = pane sp in (* draw the pane *) let _, (_, irb) = path_box Color.blue br sr in (* draw the box around the pane *) ( { sr with box= Box2.of_pts (next_point_func br) (Box2.max sp.box) } , ( Box2.of_pts (Box2.o bp) (P2.v (max (Box2.maxx br) (Box2.maxx bp)) (max (Box2.maxy br) (Box2.maxy bp)) ) , Image.seq [ip; irb; ir] ) ) ) ( so , (Box2.of_pts (Box2.o so.box) (Box2.o so.box), Image.empty) ) subpanes in let _, (_, redbox) = path_box Color.red br sr in (sr, (br, Image.stack redbox ir)) end module Panel = struct open Display open Gg type t = { mutable act: t -> Event.events -> Display.pane Lwt.t ; mutable subpanels: t Lwt.t list ; mutable tag: string } type panel = t let blank = { act= (fun _panel _events -> Lwt.return Display.pane_empty) ; subpanels= [] ; tag= "blank pane" } let draw (pane : Display.pane) = Lwt.return { act= (fun _panel _events -> Lwt.return pane) ; subpanels= [] ; tag= "draw-pane" } let actor (panel : t) : Event.events -> Display.pane Lwt.t = fun events -> panel.act panel events >>= fun pane -> Lwt.return pane let filter_events ef p = p >>= fun p' -> Lwt.return {p' with act= (fun panel events -> p'.act panel (ef events))} let resolve_panels events = Lwt_list.map_s (fun s -> s >>= fun subpanel -> subpanel.act subpanel events >>= fun pane -> Lwt.return pane ) (* draws subsequent items below *) let vbox subpanels = Lwt.return { act= (fun panel events -> resolve_panels events panel.subpanels >|= fun pl -> pane_box Box2.tl_pt pl ) (* tl_pt is actually bl_pt in the Wall coordinate system *) ; subpanels ; tag= "vertical-box" } (* draws subsequent item to the right *) let hbox subpanels = Lwt.return { act= (fun panel events -> resolve_panels events panel.subpanels >|= fun pl -> pane_box Box2.br_pt pl ) (* br_pt is actually tr_pt in the Wall coordinate system *) ; subpanels ; tag= "horizontal-box" } (* draws subsequent panels overtop each other *) let obox (subpanels : t Lwt.t list) = { act= (fun panel events -> resolve_panels events panel.subpanels >|= fun pl -> pane_box Box2.o pl ) ; subpanels ; tag= "origin-box" } let g_text_height = ref 25. type Format.stag += Color_bg of Wall.color type Format.stag += Color_fg of Wall.color type Format.stag += Cursor of Wall.color type Format.stag += None_tag let draw_pp height fpp (s : state) = let node, sc, box = (ref I.empty, ref s, ref Box2.zero) in let push (s, (b, i)) = node := I.stack !node i ; sc := s ; box := b in let font = Wall_text.Font.make ~size:height (Lazy.force font_sans) in let fm = Wall_text.Font.font_metrics font in let font_height = fm.ascent -. fm.descent +. fm.line_gap in let max_x = ref 0. in let out_string text o l = let sp = !sc in push @@ simple_text font (String.sub text o l) !sc ; max_x := max !max_x (Box2.maxx !box) ; sc := { !sc with box= Box2.of_pts (P2.v (Box2.maxx !box) (Box2.oy sp.box)) (Box2.max sp.box) } in let out_flush () = () in let out_newline () = sc := { !sc with box= Box2.of_pts (P2.v (Box2.ox s.box) (Box2.oy !sc.box +. font_height)) (Box2.max s.box) } in let out_spaces n = let wpx = Wall_text.Font.text_width font " " in if Box2.ox !sc.box +. (float n *. wpx) > Box2.maxx !sc.box then (* WRAP *) out_newline () ; let so = !sc in (* let bsp = Box2.v (Box2.br_pt !box) (P2.v wpx height) in push @@ pane_hbox (List.init n (fun _ -> path_circle Color.green bsp)) !sc;*) box := Box2.v (Box2.o so.box) (P2.v (float n *. wpx) height) ; sc := {!sc with box= Box2.of_pts (Box2.br_pt !box) (Box2.max so.box)} in let out_indent n = let p = min (Box2.w !sc.box -. 1.) (height *. 2.0 *. float n) in sc := { !sc with box= Box2.of_pts (P2.v (Box2.ox !sc.box +. p) (Box2.oy !sc.box)) (Box2.max !sc.box) } in let out_funs = Format. {out_string; out_flush; out_newline; out_spaces; out_indent} in let pp = Format.formatter_of_out_functions out_funs in Format.pp_set_formatter_stag_functions pp { mark_open_stag= (fun s -> ( match s with | Cursor c -> push @@ ( !sc , fill_box c (Box2.v (Box2.o !sc.box) (P2.v (height *. 0.333) height) ) ) | Color_bg c -> push @@ (!sc, fill_box c !box) | _ -> () ) ; "" ) ; mark_close_stag= (function _ -> () ; "") ; print_open_stag= (fun _ -> (*""*) ()) ; (* TKTKTKTK XXX IT SHOULD BE USING THESE print ONES *) print_close_stag= (fun _ -> (*""*) ()) } ; Format.pp_set_tags pp true ; let margin = int_of_float (Box2.w s.box /. Wall_text.Font.text_width font " ") in let max_indent = margin - 1 in Format.pp_safe_set_geometry pp ~max_indent ~margin ; fpp pp ; Format.pp_force_newline pp () ; ( !sc , ( Box2.of_pts (Box2.o s.box) (P2.v !max_x (Box2.maxy !box)) , !node ) ) let format_symbolic_output_items (ppf : Format.formatter) buf = List.iter Format.( function | Output_flush -> F.pf ppf "@?" | Output_newline -> F.pf ppf "@." | Output_string s -> Format.pp_print_string ppf s | Output_spaces n | Output_indent n -> Format.pp_print_string ppf (String.make n ' ')) buf let format_symbolic_output_buffer (ppf : Format.formatter) buf = format_symbolic_output_items ppf (Format.get_symbolic_output_buffer buf) let prettyprint ?(height = !g_text_height) ?(tag = "pretty-print") fpp = Lwt.return { act= (fun _panel _events -> Lwt.return (draw_pp height fpp)) ; subpanels= [] ; tag } module Textedit = struct type t = { mutable zed: unit Zed_edit.context ; mutable view: Zed_cursor.t ; mutable keybind: Key.Bind.action Key.Bind.state } let bindings te = let open Key.Bind in add [([], U (`Arrow `Left))] [Zed Prev_char] @@ add [([], U (`Arrow `Right))] [Zed Next_char] @@ add [([], U (`Arrow `Up))] [Zed Prev_line] @@ add [([], U (`Arrow `Down))] [Zed Next_line] @@ add [([], U `Home)] [Zed Goto_bol] @@ add [([], U `End)] [Zed Goto_eol] @@ add [([], U `Insert)] [Zed Switch_erase_mode] @@ add [([], U `Delete)] [Zed Delete_next_char] @@ add [([], U `Enter)] [Zed Newline] @@ add [([Ctrl], C ' ')] [Zed Set_mark] @@ add [([Ctrl], C 'a')] [Zed Goto_bol] @@ add [([Ctrl], C 'e')] [Zed Goto_eol] @@ add [([Ctrl], C 'd')] [Zed Delete_next_char] @@ add [([Ctrl], C 'h')] [Zed Delete_prev_char] @@ add [([Ctrl], C 'k')] [Zed Kill_next_line] @@ add [([Ctrl], C 'u')] [Zed Kill_prev_line] @@ add [([Ctrl], C 'n')] [Zed Next_line] @@ add [([Ctrl], C 'p')] [Zed Prev_line] @@ add [([Ctrl], C 'w')] [Zed Kill] @@ add [([Ctrl], C 'y')] [Zed Yank] @@ add [([], U `Backspace)] [Zed Delete_prev_char] @@ add [([Meta], C 'w')] [Zed Copy] @@ add [([Meta], C 'c')] [Zed Capitalize_word] @@ add [([Meta], C 'l')] [Zed Lowercase_word] @@ add [([Meta], C 'u')] [Zed Uppercase_word] @@ add [([Meta], C 'b')] [Zed Prev_word] @@ add [([Meta], C 'f')] [Zed Next_word] @@ add [([Meta], U (`Arrow `Right))] [Zed Next_word] @@ add [([Meta], U (`Arrow `Left))] [Zed Prev_word] @@ add [([Ctrl], U (`Arrow `Right))] [Zed Next_word] @@ add [([Ctrl], U (`Arrow `Left))] [Zed Prev_word] @@ add [([Meta], U `Backspace)] [Zed Kill_prev_word] @@ add [([Meta], U `Delete)] [Zed Kill_prev_word] @@ add [([Ctrl], U `Delete)] [Zed Kill_next_word] @@ add [([Meta], C 'd')] [Zed Kill_next_word] @@ add [([Ctrl], C '/')] [Zed Undo] @@ add [([Ctrl], C 'x'); ([], C 'u')] [Zed Undo] @@ add [([Ctrl], C 'v')] [ Custom (fun () -> let r = Zed_edit.text (Zed_edit.edit te.zed) in let l = Zed_lines.of_rope r in let i = Zed_cursor.get_line te.view in Zed_cursor.goto te.view (Zed_lines.line_start l i + 10) ) ] @@ add [([Meta], C 'v')] [ Custom (fun () -> let r = Zed_edit.text (Zed_edit.edit te.zed) in let l = Zed_lines.of_rope r in let i = Zed_cursor.get_line te.view in Zed_cursor.goto te.view (Zed_lines.line_start l i - 10) ) ] @@ empty let clear te = let ze = Zed_edit.create () in te.zed <- Zed_edit.context ze (Zed_edit.new_cursor ze) let insert te text = Zed_edit.insert te.zed (Zed_rope.of_string (Zed_string.of_utf8 text)) let contents (te : t) = Zed_string.to_utf8 (Zed_rope.to_string (Zed_edit.text (Zed_edit.edit te.zed))) let make ?(keybinds = bindings) initialtext () = let ze = Zed_edit.create () in let te = { zed= Zed_edit.context ze (Zed_edit.new_cursor ze) ; view= Zed_edit.new_cursor ze ; keybind= Key.Bind.(init empty) } in te.keybind.bindings <- keybinds te ; insert te initialtext ; te let panel ?(height = !g_text_height) te = Lwt.return { act= (fun _panel events -> (* collect events and update Zed context *) Lwt_list.iter_s (function | `Key (`Press, (k : Key.keystate)) -> ( let open Key.Bind in ( match te.keybind.state with | Accepted _ | Rejected -> te.keybind.last_keyseq <- [] ; te.keybind.last_actions <- [] | Continue _ -> () ) ; te.keybind.state <- resolve k (get_resolver te.keybind.state (default_resolver te.keybind.bindings) ) ; te.keybind.last_keyseq <- k :: te.keybind.last_keyseq ; match te.keybind.state with | Accepted a -> te.keybind.last_actions <- a ; Lwt_list.iter_s (function | Custom f -> Lwt.return (f ()) | CustomLwt f -> f () | Zed za -> Lwt.return (Zed_edit.get_action za te.zed) ) a | Continue _ | Rejected -> Lwt.return_unit ) | _ -> Lwt.return_unit ) events >>= fun () -> let draw_textedit = draw_pp height (fun pp -> let _, view = Zed_rope.break (Zed_edit.text (Zed_edit.edit te.zed)) (Zed_cursor.get_position te.view) in Format.pp_open_hvbox pp 0 ; if Zed_cursor.get_position te.view > Zed_cursor.get_position (Zed_edit.cursor te.zed) then ( let zrb, zra = Zed_rope.break (Zed_edit.text (Zed_edit.edit te.zed)) (Zed_cursor.get_position (Zed_edit.cursor te.zed) ) in let before_cursor = Zed_string.to_utf8 (Zed_rope.to_string zrb) in let after_cursor = Zed_string.to_utf8 (Zed_rope.to_string zra) in F.text pp before_cursor ; Format.pp_open_stag pp (Cursor (Wall.Color.v 0.99 0.99 0.125 0.3)) ; F.pf pp "" ; Format.pp_close_stag pp () ; F.text pp after_cursor ) else F.text pp (Zed_string.to_utf8 (Zed_rope.to_string view)) ; F.pf pp "@." ; Format.pp_close_box pp () ) in Lwt.return draw_textedit ) ; subpanels= [] ; tag= "textedit" } (* pane that displays last key binding match state *) let bindingstate ?(height = !g_text_height) (b : Key.Bind.action Key.Bind.state) = Lwt.return { act= (fun _panel _events -> Lwt.return (draw_pp height (fun pp -> Format.pp_open_hbox pp () ; F.text pp (List.fold_left (fun s x -> Key.to_string_compact x ^ " " ^ s ) "" b.last_keyseq ) ; F.text pp "-> " ; F.text pp ( match b.state with | Accepted a -> "Accepted " ^ List.fold_right (fun x s -> s ^ Key.Bind.( match x with | Zed a -> Zed_edit.name_of_action a | CustomLwt _ -> "CustomLwt" | Custom _ -> "Custom") ^ "; " ) a "" | Rejected -> "Rejected" | Continue _ -> "Continue" ) ; Format.pp_close_box pp () ; F.flush pp () ) ) ) ; subpanels= [] ; tag= "binding-state" } end module Modal = struct type t = { te: Textedit.t ; mutable input: string option ; mutable handle: string -> unit ; mutable prompt: string } let make () = { te= Textedit.make "" () ; input= None ; handle= (fun _text -> ()) ; prompt= "" } let panel ?(height = !g_text_height) me = let keybinds = let open Key.Bind in add [([], U `Enter)] [ Custom (fun () -> (* set input first so a modal can trigger another modal *) me.input <- None ; me.handle (Textedit.contents me.te) ) ] (Textedit.bindings me.te) in me.te.keybind.bindings <- keybinds ; Lwt.return { act= (fun panel events -> match me.input with | Some text -> Textedit.insert me.te text ; hbox panel.subpanels >>= fun p -> p.act panel events | None -> Lwt.return Display.pane_empty (* don't draw anything if modal isn't active *) ) ; subpanels= [ prettyprint (fun pp -> F.text pp me.prompt) ; Textedit.panel ~height me.te ] ; tag= "modal-edit" } let start me ?(prompt = "> ") text handler = me.input <- Some text ; Textedit.clear me.te ; Textedit.insert me.te text ; me.handle <- handler ; me.prompt <- prompt let is_active me = match me.input with Some _ -> true | None -> false end module Style = struct module Font = struct type t = { size: float option ; font: [`Sans | `Serif | `Mono | `None] ; weight: [`Bold | `Regular | `Light | `None] ; italic: [`Italic | `None] ; underline: [`Underline | `None] } let empty = { size= None ; font= `None ; weight= `None ; italic= `None ; underline= `None } let default = ref { size= Some 20. ; font= `Sans ; weight= `Regular ; italic= `None ; underline= `None } let size {size; _} = match (size, !default.size) with | None, None -> 20. | None, Some s | Some s, _ -> s let get a = Wall_text.Font.make ~size:(size a) (load_font ( match (a.font, a.weight, a.italic) with | `Sans, `Regular, `None -> "fonts/Roboto-Regular.ttf" | `Sans, `Bold, `None -> "fonts/Roboto-Bold.ttf" | `Sans, `Light, `None -> "fonts/Roboto-Light.ttf" (* | `Sans, `Regular, `Italic -> "fonts/Roboto-Italic.ttf" | `Sans, `Bold, `Italic -> "fonts/Roboto-BoldItalic.ttf" | `Sans, `Light, `Italic -> "fonts/Roboto-LightItalic.ttf" | `Serif, `Bold, _ -> "fonts/ScheherazadeNew-Bold.ttf" | `Serif, _, _ -> "fonts/ScheherazadeNew-Regular.ttf" | `Mono, `Regular, `None -> "fonts/static/RobotoMono-Regular.ttf"*) | _, _, _ -> "fonts/Roboto-Regular.ttf" ) ) let merge a b = { size= ( match (a.size, b.size) with | None, None -> None | Some s, None | None, Some s -> Some s | Some s1, Some s2 -> Some (Float.fmax s1 s2) ) ; font= ( match (a.font, b.font) with | `Sans, _ | _, `Sans -> `Sans | `Serif, (`Serif | `Mono | `None) |(`Mono | `None), `Serif -> `Serif | `Mono, (`Mono | `None) | `None, `Mono -> `Mono | `None, `None -> `None ) ; weight= ( match (a.weight, b.weight) with | `Bold, _ | _, `Bold -> `Bold | `Regular, (`Regular | `Light | `None) |(`Light | `None), `Regular -> `Regular | `Light, (`Light | `None) | `None, `Light -> `Light | `None, `None -> `None ) ; italic= ( match (a.italic, b.italic) with | `Italic, _ | _, `Italic -> `Italic | _ -> `None ) ; underline= ( match (a.underline, b.underline) with | `Underline, _ | _, `Underline -> `Underline | _ -> `None ) } end type t = {fg: Wall.color; bg: Wall.color; font: Font.t} type attr = t let empty = {fg= Color.void; bg= Color.void; font= Font.empty} let light = {empty with fg= Color.gray 0.2} let dark = {empty with fg= Color.gray 0.8} let equal = ( == ) let ( ++ ) a1 a2 = if a1 == empty then a2 else if a2 == empty then a1 else { a1 with fg= Color.blend a1.fg a2.fg ; bg= Color.blend a1.bg a2.bg } let fg fg = {empty with fg} let bg bg = {empty with bg} let merge a b = { fg= Wall.Color.blend a.fg b.fg ; bg= Wall.Color.blend a.bg b.bg ; font= Font.merge a.font b.font } end module Pad = struct type t = {t: Gg.size1; b: Gg.size1; l: Gg.size1; r: Gg.size1} let empty = { t= Gg.Size1.zero ; b= Gg.Size1.zero ; l= Gg.Size1.zero ; r= Gg.Size1.zero } end module Ui = struct (* Tree-like structure of Ui elements, from the entire display down to individual glyphs. *) (* i think this is gonna end up being a binary tree?? *) (* TODO make sure this is LCRS: https://en.wikipedia.org/wiki/Left-child_right-sibling_binary_tree *) open Gg open Wall type t = [ `Atom of atom | `Attr of attr * node | `Join of dir * node * node ] and node = {mutable parent: node option; mutable t: t; n: int} and cursor = {root: node; mutable sel: node} and atom = [ `Image of image | `Uchar of Uchar.t | `Boundary of [`Word | `Line | `Sentance] | `Hint of [`Line | `Other] | `Empty ] and attr = [ `Style of style | `Pad of Pad.t | `Shift of dim | `Handler of handler ] and dir = [`X | `Y | `Z] and dim = Size2.t and image = Wall.image * dim and style = Style.t and handler = node -> Event.t -> Event.t option Lwt.t let set_parent_on_children n : node = ( match n.t with | `Atom _ -> () | `Attr (_, a) -> a.parent <- Some n | `Join (_, a, b) -> a.parent <- Some n ; b.parent <- Some n ) ; n let node_count = ref 0 let node_n () = node_count := !node_count + 1 ; !node_count - 1 let node (t : t) = set_parent_on_children {parent= None; t; n= node_n ()} let empty_image = (Image.empty, V2.zero) let empty_node () = node (`Atom `Empty) let style (s : Style.t) (n : node) = node (`Attr (`Style s, n)) let rec traverse_nodes ~(f : node -> node option) (n : node) : unit = match f n with | Some {t= `Atom _; _} -> () | Some {t= `Attr (_, n'); _} -> traverse_nodes ~f n' | Some {t= `Join (_, a, b); _} -> traverse_nodes ~f a ; traverse_nodes ~f b | None -> () let insert_attr (a : attr) (n : node) : node = let p = n.parent in let n' = node (`Attr (a, n)) in n'.parent <- p ; ( match p with | Some p -> p.t <- ( match p.t with | `Attr (a, _) -> `Attr (a, n') | `Join (d, a, b) when n == a -> `Join (d, n', b) | `Join (d, a, b) when n == b -> `Join (d, a, n') | _ -> assert false ) | None -> () ) ; n' let remove_attr (n : node) : node = match n.t with | `Attr (_, n') -> ( match n.parent with | Some p -> p.t <- ( match p.t with | `Attr (a, _) -> `Attr (a, n') | `Join (d, a, b) when n == a -> `Join (d, n', b) | `Join (d, a, b) when n == b -> `Join (d, a, n') | _ -> assert false ) ; ignore (set_parent_on_children p) | None -> () ) ; n' | _ -> assert false let sub (n : node) : node = match n.t with | `Atom _ -> n | `Attr (_, n) -> n | `Join (_, a, _) -> a let join_ d (a : node) (b : node) = set_parent_on_children {parent= a.parent; t= `Join (d, a, b); n= node_n ()} let join_x = join_ `X let join_y = join_ `Y let join_z = join_ `Z let pack_x : node Lwd_utils.monoid = (empty_node (), join_x) let pack_y : node Lwd_utils.monoid = (empty_node (), join_y) let pack_z : node Lwd_utils.monoid = (empty_node (), join_z) let ( ^^ ) = join_x let ( ^/^ ) = join_y let ( ^*^ ) = join_z let append_ d (l : node -> node) (a : node) : node -> node = fun n -> l (join_ d a n) let append_x = append_ `X let append_y = append_ `Y let append_z = append_ `Z let pp_uchar ppf v = if Uchar.is_char v then Fmt.pf ppf "'%c'" (Uchar.to_char v) else Fmt.Dump.uchar ppf v let pp_atom ppf v = let open Fmt in ( match v with | `Image _ -> any "`Image" | `Uchar c -> any "`Uchar " ++ const pp_uchar c | `Boundary b -> ( any "`Boundary " ++ match b with | `Word -> any "`Word" | `Line -> any "`Line" | `Sentance -> any "`Sentance" ) | `Hint h -> any "`Hint " ++ any (match h with `Line -> "`Line" | `Other -> "`Other") | `Empty -> any "`Empty" ) ppf () let pp_attr ppf v = let open Fmt in (any ( match v with | `Style _ -> "`Style ..." | `Pad _ -> "`Pad ..." | `Shift _ -> "`Shift ..." | `Cursor -> "`Cursor" | `Handler _ -> "`Handler ..." ) ) ppf () let pp_dir ppf v = F.pf ppf "%s" (match v with `X -> "`X" | `Y -> "`Y" | `Z -> "`Z") let pp_node_n ppf v = F.( pf ppf "%a" (record [field "n" (fun v -> v.n) int; any "..."]) v) let rec _pp_t child ppf v = let open Fmt in match v with | `Atom x -> pf ppf "`Atom %a" pp_atom x | `Attr (a, n) -> pf ppf "`Attr %a" (parens (const pp_attr a ++ comma ++ const child n)) () | `Join (d, a, b) -> pf ppf "`Join %a" (parens ( const pp_dir d ++ comma ++ const child a ++ comma ++ const child b ) ) () and _pp_node child ppf v = let open Fmt in pf ppf "@[%a@]" (braces (record [ field "n" (fun v -> v.n) int ; field "t" (fun v -> v.t) (_pp_t child) ; field "parent" (fun v -> v.parent) (option (fun ppf v -> pf ppf "%a" int v.n)) ] ) ) v and pp_node ppf v = _pp_node pp_node_n ppf v and pp_dump_node ppf v = _pp_node pp_dump_node ppf v let pp_t = _pp_t pp_node_n (* there's no difference between a node element and a node list what, tho an element is kinda like a node.t, so i guess we'll use that to kinda emulate append (vs. concat which is what join is) ugh maybe using types to build this double-linked binary-tree data structure is not a good idea. I'm STONED, so i'm not making sense, but i'm gonna carry on anyway and see what happens. So i think what is really happening is that i'm defining the `list` for this node type that allows `append`. The main problem with this thought is that you can't do anything but append with the datastructure. *) module Text = struct let rec of_string (str : string) : node = let uudec = Uutf.decoder (`String str) in let rec dec (lx : node -> node) : 'a * (node -> node) = match Uutf.decode uudec with | `Malformed b -> dec (append_x lx (of_string (String.escaped b))) | (`Await | `Uchar _ | `End) as x -> (x, lx) in let uuline = Uuseg.create `Line_break in let rec char (x, (l : node -> node)) = match Uuseg.add uuline x with | `End as x -> (l, x) | `Await -> char (dec l) | `Boundary as x when Uuseg.mandatory uuline -> (l, x) | `Boundary -> char (`Await, append_x l (node (`Atom (`Hint `Line)))) | `Uchar c -> char (`Await, append_x l (node (`Atom (`Uchar c)))) in let rec new_line la : node -> node = match char (`Await, la) with | l, `Boundary -> new_line (append_y la (l (node (`Atom (`Boundary `Line))))) | l, `End -> l in (new_line (fun n -> n)) (empty_node ()) (* let segment ?(boundary = `Word) ?(label = `Word) (node : node) : node = let uuseg = Uuseg.create boundary in traverse_regions ~node:(fun node -> node) ~region:(fun ~parent (r, c) ~child -> match child.child with | `Atom (`Uchar uc) -> let rec seg ((t : node Trope.t), (c : Region.cursor)) e' = match Uuseg.add uuseg e' with | `Boundary -> seg ( Trope.put_right t c {parent; child= `Atom (`Boundary label)} , Trope.cursor_after c ) `Await | `End | `Await -> (t, c) | `Uchar ch -> seg ( Trope.put_right t c {parent; child= `Atom (`Uchar ch)} , c ) `Await in let r', c' = seg (r.t, c) (`Uchar uc) in ({r with t= r'}, c') | _ -> (r, c) ) node let words node : node = segment ~boundary:`Word ~label:`Word node let sentances node : node = segment ~boundary:`Sentence ~label:`Sentance node let text str : node = insert_string str |> sentances |> words *) end let text = Text.of_string module Draw = struct type d = [`X | `Y | `Z] let cursor ((i, v) : image) = ( I.stack (I.paint (Paint.color Color.red) ( I.stroke_path (Outline.make ()) @@ fun t -> P.rect t ~x:0. ~y:0. ~w:(V2.x v) ~h:(V2.y v) ) ) i , v ) let vcat d a b = match d with | `X -> V2.v (V2.x a +. V2.x b) (Float.fmax (V2.y a) (V2.y b)) | `Y -> V2.v (Float.fmax (V2.x a) (V2.x b)) (V2.y a +. V2.y b) | `Z -> V2.v (Float.fmax (V2.x a) (V2.x b)) (Float.fmax (V2.y a) (V2.y b)) let pad (p : Pad.t) (img, sv) = ( I.transform Transform.(translate ~x:p.l ~y:p.t identity) img , V2.v (p.l +. V2.x sv +. p.r) (p.t +. V2.y sv +. p.b) ) let shift v (img, sv) = ( I.transform Transform.( translate ~x:(Size2.w v) ~y:(Size2.h v) identity) img , sv ) let uchar (style : Style.t) (uc : Uchar.t) : image = let open Wall_text in let f = Style.Font.get style.font in let b = Buffer.create 1 in let enc = Uutf.encoder `UTF_8 (`Buffer b) in let rec encode c = match Uutf.encode enc c with | `Ok -> () | `Partial -> encode `Await in encode (`Uchar uc) ; encode `End ; let str = Bytes.to_string (Buffer.to_bytes b) in let m = Wall_text.Font.text_measure f str in let v = Gg.Size2.v m.width (f.size +. f.line_height) in ( I.stack (I.paint (Wall.Paint.color style.bg) ( I.fill_path @@ fun t -> P.rect t ~x:0. ~y:0. ~w:(Size2.w v) ~h:(Size2.h v) ) ) (I.paint (Wall.Paint.color style.fg) (simple_text f ~valign:`TOP ~halign:`LEFT ~x:0. ~y:0. str ) ) , v ) let cat d (ai, av) (bi, bv) = ( I.stack ai (I.transform Transform.( match d with | `X -> translate ~x:(Size2.w av) ~y:0. identity | `Y -> translate ~x:0. ~y:(Size2.h av) identity | `Z -> translate ~x:0. ~y:0. identity) bi ) , vcat d av bv ) let rec atom ?(style = Style.empty) : atom -> image = function | `Image i -> i | `Uchar uc -> uchar style uc | `Boundary _ -> empty_image | `Hint _ -> empty_image | `Empty -> empty_image and attr ?(style = Style.empty) (attr, node) : image = match attr with | `Style s -> pane ~style:(Style.merge s style) node | `Pad p -> pad p (pane ~style node) | `Shift s -> shift s (pane ~style node) | _ -> pane ~style node and join ?(style = Style.empty) (d, a, b) : image = cat d (pane ~style a) (pane ~style b) and pane ?(style = Style.empty) (node : node) : image = match node.t with | `Atom a -> atom ~style a | `Attr a -> attr ~style a | `Join a -> join ~style a end module Action = struct type segment_type = [`Char | `Word | `Phrase | `Line | `Page | `Region] and segment = [ `Beginning of segment_type | `Forward of segment_type | `Backward of segment_type | `End of segment_type ] and t = [ `Move of segment | `Yank of segment | `Kill of segment | `Ascend | `Descend | `Custom of string * (node -> t Key.Bind.t -> unit Lwt.t) ] and dir = [ `Next | `Prev | `Up | `Down | `Left | `Right | `Fwd | `Enter | `In | `Out ] open Fmt let pp_dir ppf v = any ( match v with | `Next -> "`Next" | `Prev -> "`Prev" | `Up -> "`Up" | `Down -> "`Down" | `Left -> "`Left" | `Right -> "`Right" | `Fwd -> "`Fwd" | `Enter -> "`Enter" | `In -> "`In" | `Out -> "`Out" ) ppf () let pp_segment_type ppf v = any ( match v with | `Char -> "`Char" | `Word -> "`Word" | `Phrase -> "`Phrase" | `Line -> "`Line" | `Page -> "`Page" | `Region -> "`Region" ) ppf () let pp_segment ppf v = ( match v with | `Beginning s -> any "`Beginning " ++ const pp_segment_type s | `Forward s -> any "`Forward " ++ const pp_segment_type s | `Backward s -> any "`Backward " ++ const pp_segment_type s | `End s -> any "`End " ++ const pp_segment_type s ) ppf () let pp_t ppf v = ( match v with | `Move s -> any "`Move " ++ const pp_segment s | `Yank s -> any "`Yank " ++ const pp_segment s | `Kill s -> any "`Kill " ++ const pp_segment s | `Ascend -> any "`Ascend" | `Descend -> any "`Descend" | `Custom (s, _) -> fun ppf () -> pf ppf "`Custom \"%a\"" string s ) ppf () end let tree_next (n : node) = let rec next_right n' = match n'.parent with | None -> None | Some ({t= `Attr _; _} as p) -> next_right p | Some {t= `Join (_, a, b); _} when n' == a -> Some b | Some ({t= `Join (_, _, b); _} as p) when n' == b -> next_right p | Some {t= `Join _; _} -> assert false | Some {t= `Atom _; _} -> assert false in match n.t with | `Atom _ -> next_right n | `Attr (_, n') -> Some n' | `Join (_, a, _) -> Some a let tree_prev (n : node) = let rec prev_right n' = match n'.t with | `Attr (_, nn) -> prev_right nn | `Join (_, _, b) -> prev_right b | `Atom _ -> Some n' in match n.parent with | None -> None | Some {t= `Atom _; _} -> assert false (* shouldn't happen TODO is there no way to type constrain these? *) | Some {t= `Attr _; _} -> n.parent | Some {t= `Join (_, a, b); _} when b == n -> prev_right a | Some {t= `Join (_, a, _); _} when a == n -> n.parent | Some {t= `Join _; _} -> assert false (* shouldn't happen *) let rec search_forward (n : node) (f : node -> 'a option) : 'a option = match f n with | None -> ( match tree_next n with | Some n' -> search_forward n' f | None -> None ) | x -> x let rec search_backward (n : node) (f : node -> 'a option) : 'a option = match tree_prev n with | None -> None | Some p -> ( match f p with | None -> search_backward p f | Some x -> Some x ) let perform_action (a : Action.t) (c : cursor) : node option = let r = match a with | `Move (`Beginning `Char) -> None | `Move (`Beginning `Word) -> search_backward c.sel (fun n -> match n.t with | `Atom (`Boundary `Word) -> Some n | _ -> None ) | `Move (`Forward `Char) -> search_forward c.sel (fun n -> match n.t with | _ when n == c.sel -> None (* TODO proper detection of root | _ when n == c.root -> Some n *) | `Atom (`Uchar _) -> Some n | _ -> None ) | `Move (`Backward `Char) -> search_backward c.sel (fun n -> match n.t with (* TODO proper detection of root | _ when n == c.root -> Some np *) | `Atom (`Uchar _) -> Some n | _ -> None ) | `Move _ -> None | `Yank _s -> None | `Kill _s -> None | `Descend -> Some (sub c.sel) | `Ascend -> c.sel.parent | `Custom _s -> None in match r with | Some n -> c.sel <- n ; Some n | None -> None type event_status = [`Handled | `Event of Event.t] let textedit_bindings = let open Key.Bind in empty |> add [([Ctrl], C 'f')] [`Move (`Forward `Char)] |> add [([Ctrl], C 'b')] [`Move (`Backward `Char)] |> add [([Meta], C 'f')] [`Move (`Forward `Word)] |> add [([Meta], C 'b')] [`Move (`Backward `Word)] |> add [([Ctrl], C 'c'); ([Ctrl], C 'n')] [`Move (`Forward `Phrase)] |> add [([Ctrl], C 'c'); ([Ctrl], C 'p')] [`Move (`Backward `Phrase)] |> add [([Ctrl], C 'n')] [`Move (`Forward `Line)] |> add [([Ctrl], C 'p')] [`Move (`Backward `Line)] |> add [([Ctrl], C 'v')] [`Move (`Forward `Page)] |> add [([Meta], C 'v')] [`Move (`Backward `Page)] |> add [([Ctrl], C 'a')] [`Move (`Beginning `Line)] |> add [([Ctrl], C 'e')] [`Move (`End `Line)] |> add [([Ctrl], C 'k')] [`Kill (`End `Line)] |> add [([Ctrl], U `Backspace)] [`Kill (`Backward `Word)] |> add [([Meta], U `Backspace)] [`Kill (`Backward `Word)] |> add [([Ctrl], C 'x'); ([], U `Backspace)] [`Kill (`Backward `Phrase)] |> add [([Ctrl], C 'q')] [`Ascend] |> add [([Ctrl], C 'e')] [`Descend] let join_search_forward n = search_forward n (fun v -> match v.t with `Join _ -> Some v | _ -> None ) let cursor_attr = `Style Style.(bg Color.(v 1. 1. 0. 1.)) let textedit_handler ?(bindings = textedit_bindings) (n : node) = let bind = Key.Bind.init bindings in let c = { root= n ; sel= insert_attr cursor_attr ( match join_search_forward n with | Some n -> n | None -> n ) } in Format.pp_set_max_boxes F.stderr 64 ; Format.pp_set_margin F.stderr 120 ; Format.( F.epr "@[F.stderr margin: %d, max_indent: %d, max_boxes: %d \ @]@." (pp_get_margin F.stderr ()) (pp_get_max_indent F.stderr ()) (pp_get_max_boxes F.stderr ())) ; node (`Attr ( `Handler (fun (_ : node) (e : Event.t) : Event.t option Lwt.t -> match Key.Bind.resolve_events bind [e] with | x :: _ -> c.sel <- remove_attr c.sel ; F.epr "textedit_handler c.root=@.@[%a@]@.c.sel=%a@." pp_dump_node c.root pp_node c.sel ; ( match perform_action x c with | Some _ -> F.epr "textedit_handler perform_action @[%a@] \ success@." Action.pp_t x | None -> F.epr "textedit_handler perform_action @[%a@] \ FAILURE@." Action.pp_t x ) ; c.sel <- insert_attr cursor_attr c.sel ; Lwt.return_none | [] -> Lwt.return_some e ) , n ) ) let handler_of_node (n : node) : handler option = search_forward n (fun n -> match n.t with `Attr (`Handler f, _) -> Some f | _ -> None ) let handle_event (n : node) (ev : Event.t) : event_status Lwt.t = match handler_of_node n with | Some f -> ( f n ev >>= function | Some ev -> Lwt.return (`Event ev) | None -> Lwt.return `Handled ) | None -> Lwt.return (`Event ev) let panel (t : node Lwd.t) : (Event.events -> image Lwt.t) Lwt.t = let rq = Lwd.make_release_queue () in let root = Lwd.observe t in Lwt.return (fun ev -> let r = Lwd.sample rq root in (* F.epr "Draw.pane: %a@." pp_ui r ; *) Lwt_list.iter_s (fun e -> handle_event r e >>= fun h -> ( match h with | `Handled -> F.epr "Handled %s@." (Event.to_string e) | `Event _e -> (* F.epr "Unhandled event: %s@." (Event.to_string _e)*) () ) ; Lwt.return_unit ) ev >|= fun () -> Draw.pane r ) let test = panel (Lwd.pure (textedit_handler (style Style.dark (join_y (* (join_y (Text.of_string "-- welcome to my land of idiocy ---" ) (join_x *) (Text.of_string "hello bitch") (* (Text.of_string "!\n sup daddy") ) ) *) (Text.of_string "123") ) ) ) ) end end module Toplevel = struct type t = {mutable eval: Topinf.evalenv; res: Format.symbolic_output_buffer} let init () = let sob = Format.make_symbolic_output_buffer () in Topinf.ppf := Format.formatter_of_symbolic_output_buffer sob ; {eval= !Topinf.eval; res= sob} let eval t str = let ppf = Format.formatter_of_symbolic_output_buffer t.res in Topinf.ppf := ppf ; ignore (Format.flush_symbolic_output_buffer t.res) ; try t.eval ppf (str ^ ";;") ; (*HACK to prevent getting stuck in parser*) let b = Buffer.create 69 in Panel.( format_symbolic_output_buffer (Format.formatter_of_buffer b) t.res) with e -> F.pf ppf "Exception in pane_top//eval@." ; Location.report_exception ppf e ; F.epr "Exception in pane_top//eval@." let result_sob t = t.res end module Store = struct (* storeview shows items of the selected level *) type storeview = { store: Istore.t ; mutable view: Istore.key ; mutable selection: Istore.key ; mutable editmode: bool ; sob: Format.symbolic_output_buffer } let make_storeview ?(path = []) storepath branch = Istore.Repo.v (Irmin_git.config storepath) >>= fun repo -> Istore.of_branch repo branch >>= fun store -> let view = Istore.Key.v path in Istore.list store view >>= fun viewlist -> Lwt.return { store ; view ; selection= Istore.Key.v [fst (List.hd viewlist)] ; editmode= false ; sob= Format.make_symbolic_output_buffer () } let directives (top : Toplevel.t) sv = let dir_use_key key_lid = (* TODO: currently causes a segfault :( *) let key_obj = try match Env.find_value_by_name key_lid !Topinf.toplevel_env with | path, _desc -> Topinf.eval_value_path !Topinf.toplevel_env path | exception Not_found -> F.epr "Unbound value %a.@." Printtyp.longident key_lid ; raise Exit with Exit -> Obj.repr ["nofile"] in let key = Obj.obj key_obj in let contents = Lwt_main.run ( Istore.kind sv.store key >>= function | Some a -> ( match a with | `Contents -> Istore.get sv.store key | `Node -> Lwt.return "\"use_key on Node not implemented yet\"" ) | None -> Lwt.return "Invalid Selection..." ) in Toplevel.eval top contents in Topinf.add_directive "use_key" (Directive_ident dir_use_key) { section= "Console Store" ; doc= "Read, compile and execute source phrases from the given \ store key." } let navigate sv action = let rec findi value = function | [] -> 0 | a :: b -> (if a = value then -1 else findi value b) + 1 in fun () -> Istore.get_tree sv.store sv.view >>= fun top -> match Istore.Key.rdecons sv.selection with | Some (ppath, step) -> Istore.Tree.list top ppath >>= fun neighbors -> let steplist = fst (List.split neighbors) in let stepi = findi step steplist in Istore.Tree.list (snd (List.nth neighbors stepi)) [] >>= fun subtreelist -> Lwt.return ( match action with | `Next -> let stepi = findi step steplist in if List.length steplist - 1 > stepi then sv.selection <- Istore.Key.rcons ppath (List.nth steplist (stepi + 1)) | `Prev -> if stepi > 0 then sv.selection <- Istore.Key.rcons ppath (List.nth steplist (stepi - 1)) | `Sub -> if List.length subtreelist > 0 then sv.selection <- sv.selection @ [fst (List.hd subtreelist)] | `Sup -> if List.length ppath > 0 then sv.selection <- ppath ) | None -> Lwt.return_unit let editor ?(branch = "current") storepath : Panel.t Lwt.t = make_storeview storepath branch >>= fun sv -> let top = Toplevel.init () in let modalstate = Panel.Modal.make () in let te = Panel.Textedit.make "" () in let save store path content = Lwt.async (fun () -> Istore.set_exn store ~info:(Irmin_unix.info "editor-save") path content ) in let editbinds = let open Key.Bind in add [([Ctrl], C 'c')] [ Custom (fun () -> sv.editmode <- not sv.editmode ; save sv.store (sv.view @ sv.selection) (Panel.Textedit.contents te) ) ] @@ add [([Ctrl], C 's')] [ Custom (fun () -> save sv.store (sv.view @ sv.selection) (Panel.Textedit.contents te) ) ] @@ add [([Ctrl], C 'x'); ([], C 'x')] [ Custom (fun () -> Toplevel.eval top (Panel.Textedit.contents te) ) ] (Panel.Textedit.bindings te) in te.keybind.bindings <- editbinds ; let is_node path = Istore.get_tree sv.store sv.view >>= fun t -> Istore.Tree.kind t path >>= function | Some `Node -> Lwt.return_true | _ -> Lwt.return_false in let update_storeview () = ignore (Format.flush_symbolic_output_buffer sv.sob) ; let pp = Format.formatter_of_symbolic_output_buffer sv.sob in let rec draw_levels ?(indent = 0) (sel : Istore.key) (tree : Istore.tree) : unit Lwt.t = Istore.Tree.list tree [] >>= Lwt_list.iteri_s (fun _i (step, node) -> Format.pp_open_box pp indent ; if sel = [step] then ( Format.pp_open_stag pp (Panel.Cursor (Wall.Color.v 0.99 0.99 0.125 0.3)) ; F.pf pp "@," ; Format.pp_close_stag pp () ) ; Istore.Tree.kind node [] >>= fun k -> ( match k with | Some `Contents -> F.pf pp "- %s@." step ; Lwt.return_unit | Some `Node -> F.pf pp "> %s@." step ; let subsel = match Istore.Key.decons sel with | Some (_tstep, subkey) -> subkey | None -> [] in Format.pp_open_vbox pp 0 ; draw_levels ~indent:(indent + 1) subsel node >>= fun () -> Format.pp_close_box pp () ; Lwt.return_unit | None -> F.pf pp "ERROR: None" ; Lwt.return_unit ) >>= fun () -> Format.pp_close_box pp () ; Lwt.return_unit ) in Istore.get_tree sv.store sv.view >>= draw_levels sv.selection in let update_textedit () = Panel.Textedit.clear te ; Istore.get_tree sv.store sv.view >>= fun t -> Istore.Tree.kind t sv.selection >>= function | Some `Contents -> Istore.Tree.get t sv.selection >>= fun content -> Panel.Textedit.insert te content ; Lwt.return_unit | Some `Node -> Panel.Textedit.insert te "Node..." ; Lwt.return_unit | None -> Lwt.return_unit in let navbinds = let open Key.Bind in let new_contents name content = Lwt.async (fun () -> let s = match Istore.Key.rdecons sv.selection with | Some (t, _) -> t | None -> Istore.Key.empty in Istore.get_tree sv.store (sv.view @ s) >>= fun tree -> Istore.Tree.add tree name content >>= fun newtree -> Istore.set_tree_exn ~info:(Irmin_unix.info "new Contents") sv.store sv.view newtree ) in add [([], C 'n')] [CustomLwt (navigate sv `Next)] @@ add [([], C 'p')] [CustomLwt (navigate sv `Prev)] @@ add [([], C 'w')] [CustomLwt (navigate sv `Prev)] @@ add [([], C 's')] [CustomLwt (navigate sv `Next)] @@ add [([], C 'd')] [CustomLwt (navigate sv `Sub)] @@ add [([], C 'a')] [CustomLwt (navigate sv `Sup)] @@ add [([], C 'e')] (* enter edit mode *) [ Custom (fun () -> Lwt.async (fun () -> is_node sv.selection >>= fun nb -> if not nb then sv.editmode <- not sv.editmode ; Lwt.return_unit ) ) ] @@ add [([], C 'f')] (* find: enter path in modal *) [Custom (fun () -> ())] @@ add [([], C 'c')] (* contents: create new contents node *) [ Custom (fun () -> Panel.Modal.start ~prompt:"Contents name > " modalstate "" (fun name -> new_contents (Istore.Key.v [name]) "" ) ) ] @@ add [([], C 't')] (* tree: create new subtree *) [ Custom (fun () -> Panel.Modal.start ~prompt:"Node name > " modalstate "" (fun nodename -> Panel.Modal.start ~prompt:"Initial Contents name > " modalstate "" (fun contentsname -> new_contents (Istore.Key.v [nodename; contentsname]) "" ) ) ) ] @@ add [([], C 'r')] (* remove contents/node *) [ CustomLwt (fun () -> let selection = sv.selection in navigate sv `Next () >>= fun () -> Istore.get_tree sv.store sv.view >>= fun tree -> Istore.Tree.remove tree selection >>= fun newtree -> Istore.set_tree_exn ~info:(Irmin_unix.info "remove Contents/Node") sv.store sv.view newtree ) ] @@ add [([], C 'x')] (* execute contents/node *) [ Custom (fun () -> Toplevel.eval top (Panel.Textedit.contents te) ) ] empty in let bindstate = Key.Bind.init navbinds in Lwt.return Panel. { act= (fun panel events -> ( if (not sv.editmode) && not (Panel.Modal.is_active modalstate) then Key.Bind.process bindstate events >>= fun () -> Lwt.join [update_storeview (); update_textedit ()] else Lwt.return_unit ) >>= fun () -> Panel.vbox panel.subpanels >>= fun p -> p.act panel events ) ; subpanels= [ Panel.filter_events (fun ev -> if Panel.Modal.is_active modalstate then ev else [] ) (Panel.Modal.panel modalstate) ; Panel.hbox [ Panel.prettyprint (fun pp -> Panel.format_symbolic_output_buffer pp sv.sob ) ; Panel.vbox [ Panel.filter_events (fun ev -> if sv.editmode then ev else []) (Panel.Textedit.panel te) ; Panel.prettyprint (fun pp -> Format.pp_open_hovbox pp 0 ; Panel.format_symbolic_output_buffer pp (Toplevel.result_sob top) ; Format.pp_close_box pp () ; F.flush pp () ) ] ] ; Panel.Textedit.bindingstate bindstate ; Panel.prettyprint (fun pp -> Format.fprintf pp "sv.editmode = %b @." sv.editmode ) ] ; tag= "store-editor" } end let std_actor (root_panel : Panel.t Lwt.t) = Panel.actor (Panel.obox [ Panel.draw (fun (s : Display.state) -> (s, Display.fill_box (Display.gray 0.125) s.box) ) ; root_panel ] ) let image_pane (f : (Event.events -> Panel.Ui.image Lwt.t) Lwt.t) : Panel.t Lwt.t = f (* do the initialization (lol what?) *) >>= fun f -> Lwt.return Panel. { act= (fun _ events -> f events >>= fun i -> Lwt.return (fun s -> (s, (Gg.Box2.of_pts Gg.V2.zero (snd i), fst i)) ) ) ; subpanels= [] ; tag= "irc" } let root_actor = ref (std_actor (image_pane Panel.Ui.test) (*Store.editor "../rootstore"*) ) let start () = Display.( run (make_frame ~title:"hi" ~w:1440 ~h:900 ()) root_actor ()) (* Implement the "window management" as just toplevel defined functions that manipulate the window tree *) (* FUTURE: (thinking now this should be based on react for that sweet incremental compuation) type panetree type eventree type imagetree Display.run should be: Init: setup initial panetree and compute eventree and imagetree from it.last_actions New events trigger parsing the eventree, the results of which update the imagetree which is then parsed and displayed. *)