another barely working text rendering scheme

This commit is contained in:
cqc
2022-12-07 12:47:56 -06:00
parent 49bddb6365
commit 44879eb947
2 changed files with 2467 additions and 1207 deletions

View File

@ -60,21 +60,24 @@ let request_animation_frame () =
in
t
let request_render canvas webgl_ctx vg
(render : NVG.t -> ?time:float -> Gg.p2 -> Gg.p2 Lwt.t) =
request_animation_frame () >>= fun time ->
webgl_ctx##clear
(webgl_ctx##._COLOR_BUFFER_BIT_
lor webgl_ctx##._DEPTH_BUFFER_BIT_
lor webgl_ctx##._STENCIL_BUFFER_BIT_);
let device_ratio = Dom_html.window##.devicePixelRatio in
NVG.begin_frame vg ~width:canvas##.width ~height:canvas##.height
~device_ratio;
NVG.Transform.scale vg ~x:device_ratio ~y:device_ratio;
render vg ~time Gg.P2.o >>= fun _p ->
(* Logs.debug (fun m -> m "Drawing finished at point: %a" Gg.V2.pp p); *)
NVG.end_frame vg;
Lwt.return_unit
let render_stream canvas webgl_ctx vg
(render : NVG.t -> ?time:float -> Gg.p2 -> Human.I.t -> unit) :
Human.I.t Lwt_stream.t -> unit Lwt.t =
Lwt_stream.iter_n (fun i ->
request_animation_frame () >>= fun time ->
webgl_ctx##clear
(webgl_ctx##._COLOR_BUFFER_BIT_
lor webgl_ctx##._DEPTH_BUFFER_BIT_
lor webgl_ctx##._STENCIL_BUFFER_BIT_);
let device_ratio = Dom_html.window##.devicePixelRatio in
NVG.begin_frame vg ~width:canvas##.width ~height:canvas##.height
~device_ratio;
NVG.Transform.scale vg ~x:device_ratio ~y:device_ratio;
render vg ~time Gg.P2.o i;
NVG.end_frame vg;
Lwt.return_unit)
open Human
let _ =
let canvas =
@ -83,24 +86,28 @@ let _ =
let webgl_ctx = webgl_initialize canvas in
let vg = graphv_initialize webgl_ctx in
let open Js_of_ocaml_lwt.Lwt_js_events in
let page_var = Lwd.var Human.Panel.Ui.empty in
let root =
Lwd_utils.pack Nottui.Ui.pack_x
[ Lwd.pure @@ Nottui_widgets.string "hello daddy" ]
in
let events, push_event = Lwt_stream.create () in
let images =
Human.Nottui_lwt.render vg
~size:(Gg.P2.v canvas##.width canvas##.height)
events root
in
async (fun () ->
Human.Panel.Ui.boot_page >>= fun page ->
Lwd.set page_var page;
let render = Human.Panel.Ui.renderer page_var in
request_render canvas webgl_ctx vg render >>= fun () ->
buffered_loop
(make_event Dom_html.Event.keydown)
Dom_html.document
Human.(
fun ev _ ->
Lwd.set page_var
(Panel.Ui.handle_event (Lwd.peek page_var)
(Event_js.evt_of_jskey `Press ev));
request_render canvas webgl_ctx vg render))
render_stream canvas webgl_ctx vg
(fun vg ?(time = 0.) p i ->
Log.debug (fun m ->
m "Drawing image: p=%a n=%a" Gg.V2.pp p I.Draw.pp i);
(* Dom_html.document##.onkeydown
:= Dom.handler (fun (evt : Dom_html.keyboardEvent Js.t) ->
render (Human.Event_js.evt_of_jskey `Press evt) ;
Js._false ) *)
let p' = I.Draw.node vg A.dark p i in
Logs.debug (fun m ->
m "Drawing finished: p'=%a" Gg.V2.pp p'))
images);
buffered_loop (make_event Dom_html.Event.keydown) Dom_html.document
(fun ev _ ->
Lwt.return
@@ push_event (Some (`Key (Event_js.evt_of_jskey ev))))