fonts and lwd and nottui and more progress towards the irc client

This commit is contained in:
cqc
2021-10-20 14:15:08 -05:00
parent 50073f19e1
commit 4054f78564
39 changed files with 1291 additions and 953 deletions

8
dune
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@ -15,6 +15,7 @@
zed
lambda-term
irmin-unix
nottui-pretty
ocaml-compiler-libs.common
ocaml-compiler-libs.bytecomp
ocaml-compiler-libs.toplevel))
@ -34,6 +35,8 @@
irc-client-lwt
irc-client-unix
irc-client-tls
nottui-lwt
nottui-pretty
))
(executable
@ -58,7 +61,10 @@
zed
lambda-term
irmin-unix
inuit
nottui
nottui-pretty
nottui-lwt
uuseg
irc-client
irc-client-lwt
irc-client-unix

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fonts/LICENSE.txt Normal file
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94
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Copyright (c) 1994-2021, SIL International (http://www.sil.org/),
with Reserved Font Names "Scheherazade" and "SIL".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
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"Author" refers to any designer, engineer, programmer, technical
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Roboto Mono Variable Font
=========================
This download contains Roboto Mono as both variable fonts and static fonts.
Roboto Mono is a variable font with this axis:
wght
This means all the styles are contained in these files:
RobotoMono-VariableFont_wght.ttf
RobotoMono-Italic-VariableFont_wght.ttf
If your app fully supports variable fonts, you can now pick intermediate styles
that arent available as static fonts. Not all apps support variable fonts, and
in those cases you can use the static font files for Roboto Mono:
static/RobotoMono-Thin.ttf
static/RobotoMono-ExtraLight.ttf
static/RobotoMono-Light.ttf
static/RobotoMono-Regular.ttf
static/RobotoMono-Medium.ttf
static/RobotoMono-SemiBold.ttf
static/RobotoMono-Bold.ttf
static/RobotoMono-ThinItalic.ttf
static/RobotoMono-ExtraLightItalic.ttf
static/RobotoMono-LightItalic.ttf
static/RobotoMono-Italic.ttf
static/RobotoMono-MediumItalic.ttf
static/RobotoMono-SemiBoldItalic.ttf
static/RobotoMono-BoldItalic.ttf
Get started
-----------
1. Install the font files you want to use
2. Use your app's font picker to view the font family and all the
available styles
Learn more about variable fonts
-------------------------------
https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts
https://variablefonts.typenetwork.com
https://medium.com/variable-fonts
In desktop apps
https://theblog.adobe.com/can-variable-fonts-illustrator-cc
https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts
Online
https://developers.google.com/fonts/docs/getting_started
https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide
https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts
Installing fonts
MacOS: https://support.apple.com/en-us/HT201749
Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux
Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows
Android Apps
https://developers.google.com/fonts/docs/android
https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts
License
-------
Please read the full license text (LICENSE.txt) to understand the permissions,
restrictions and requirements for usage, redistribution, and modification.
You can use them freely in your products & projects - print or digital,
commercial or otherwise.
This isn't legal advice, please consider consulting a lawyer and see the full
license for all details.

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@ -14,102 +14,244 @@ open Lwt_react
module F = Fmt
module Communicator = struct
type msg = {content: string; time: string; mutable seen: bool}
module Message = struct
type t = {content: string; time: string; mutable seen: bool}
let create_msg ?(time = "<ts>") content =
{content; time; seen= false}
let make ?(time = "<ts>") content = {content; time; seen= false}
end
type channel =
{ mutable name: string
; mutable content: msg list
; mutable recv: msg -> unit }
module Channel = struct
type t = {name: string; content: Message.t list Lwd.var}
let add_msg (c : channel) msg = c.content <- msg :: c.content
let add_msg (c : t) (msg : Message.t) =
F.epr "Channel.add_msg msg.content=\"%s\"@." msg.content ;
let cn = Lwd.peek c.content in
Lwd.set c.content (msg :: cn)
type t = {mutable channel: channel; mutable subs: t list}
type protocol = Irc | Email | Rss | Mublog
let make name = {name; content= Lwd.var []}
end
let make_channel ?(recv = add_msg) name =
let c = {name; content= []; recv= (fun _ -> ())} in
{c with recv= recv c}
module Tree = struct
open Channel
open Message
let make () : t =
let channel = make_channel "top" in
channel.recv (create_msg "Wecome to the Communicator") ;
channel.recv (create_msg "Currently only IRC is implemented") ;
{channel; subs= []}
type t =
{ channel: Channel.t
; subs: t Lwd_table.t
; focus: Nottui.Focus.handle }
type connection = unit Lwt.t
type protocol = Irc | Email | Rss | Mublog | ActivityPub
let add (comm : t) ch : unit =
let c' =
{ channel= ch
; subs= Lwd_table.make ()
; focus= Nottui.Focus.make () } in
Lwd_table.append' comm.subs c'
let make_top () =
let channel = Channel.make "communicator-top" in
add_msg channel (Message.make "Welcome to the Communicator") ;
add_msg channel
(Message.make "Currently only IRC is implemented") ;
{channel; subs= Lwd_table.make (); focus= Nottui.Focus.make ()}
end
module Irc = struct
module C = Irc_client_tls
module M = Irc_message
let connection (c : t) server port nick channels : unit Lwt.t =
let add_msg cn str = add_msg cn.channel (create_msg str) in
C.reconnect_loop ~after:30
let connection (c : Tree.t) server port nick
(channels : string list) : Channel.t =
let channel =
Channel.make ("IRC: " ^ server ^ ":" ^ string_of_int port)
in
let _c' = Tree.add c channel in
let add_msg str = Channel.add_msg channel (Message.make str) in
let channel_assoc = ref [] in
let make_ch name =
let ch = Channel.make name in
Tree.add c ch ;
channel_assoc := (name, ch) :: !channel_assoc ;
ch in
Lwt.async
(C.reconnect_loop ~after:30
~connect:(fun () ->
Lwt_io.printl "Connecting..."
>>= fun () ->
add_msg "Connecting..." ;
C.connect_by_name ~server ~port ~nick ()
>>= fun c ->
Lwt_io.printl "connect_by_name returned"
>>= fun () -> Lwt.return c )
~f:(fun connection ->
Lwt_io.printl "Connected"
>>= fun () ->
add_msg "Connected" ;
Lwt_list.iter_p
(fun channel ->
let joiner = C.send_join ~connection ~channel in
(* make_channel c ~sender:(fun s ->
C.send_privmsg ~target:channel ~message:s) channel ; *)
joiner )
(fun chname ->
C.send_join ~connection ~channel:chname
>>= fun () ->
ignore (make_ch chname) ;
Lwt.return_unit )
channels )
~callback:(fun _connection result ->
match result with
| Result.Ok ({M.command= M.Other _; _} as msg) ->
add_msg c
(F.str "Got unknown message: %s\n" (M.to_string msg)) ;
add_msg (M.to_string msg) ;
Lwt.return_unit
| Result.Ok ({M.command= M.PRIVMSG (target, data); _} as msg)
| Result.Ok
{M.command= M.PRIVMSG (target, data); prefix= user}
->
add_msg c
(F.str "Got PRIVMSG: target=%s, data=%s; %s\n" target
data (M.to_string msg) ) ;
let user =
match user with
| Some u -> List.hd (String.split_on_char '!' u)
| None -> "unknown" in
( match List.assoc_opt target !channel_assoc with
| Some ch -> Channel.add_msg ch
| None -> Channel.add_msg (make_ch target) )
(Message.make (F.str "<%s> %s" user data)) ;
Lwt.return_unit
| Result.Ok msg ->
add_msg c (M.to_string msg) ;
add_msg (M.to_string msg) ;
Lwt.return_unit
| Result.Error e -> Lwt_io.printl e )
()
| Result.Error e -> Lwt_io.printl e ) ) ;
channel
end
module Panel = struct
let panel (c : t) =
let open Panel in
let te = Textedit.make "" () in
Textedit.panel ~height:20. te
>>= fun p ->
Lwt.return
{ p with
act=
(fun panel events ->
Textedit.clear te ;
List.iter
(fun m ->
Textedit.insert te
(F.str "[%s] %s\n" m.time m.content) )
c.channel.content ;
p.act panel events ) }
open Nottui
module P = Nottui_pretty
let string ?attr text = P.ui (Nottui_widgets.string ?attr text)
let ( ^^ ) = P.( ^^ )
let ( ^/^ ) a b = P.(a ^^ break 1 ^^ b)
let messagelist (ch : Channel.t) : P.t Lwd.t =
Lwd.map (Lwd.get ch.content) ~f:(fun (msgs : Message.t list) ->
List.fold_left
(fun doc (msg : Message.t) ->
F.epr "Communicator.Panel.messagelist ch.content=%s@."
msg.content ;
doc
^^ P.group
( string msg.time ^/^ string " | "
^/^ string msg.content )
^^ P.hardline )
P.empty msgs )
open Nottui_widgets
(*type focustree =
{channel: Channel.t; subs: focustree list; focus: Focus.handle}
let channeltree (tree : Tree.t) : focustree Lwd.t =
let rec fold (tree : Tree.t) : focustree list Lwd.t =
Lwd_table.map_reduce
(fun _row (tree : Tree.t) ->
Lwd.map (fold tree) ~f:(fun (subs : focustree list) ->
{ channel= tree.channel
; subs
; focus= Focus.make () } ))
([], fun a b -> List.append a b)
tree.subs in
let {channel= tree.channel; subs= fold tree; focus= Focus.make ()} *)
let channelview (tree : Tree.t) : 'a Lwd.t * Channel.t Lwd.var =
let channel = Lwd.var tree.channel in
let rec fold ?(indent = 0) ?superfocus (tree : Tree.t) :
'a Lwd.t =
let subfocus = Focus.make () in
Lwd.join
(Lwd_table.map_reduce
(fun row (tree : Tree.t) ->
let focus =
match superfocus with
| Some sf ->
Lwd.map2 (Focus.status sf)
(Focus.status tree.focus)
~f:(fun superfocus' focus' ->
if Focus.has_focus superfocus' then
F.epr
"Focus.has_focus superfocus' = true@." ;
Focus.release sf ;
Focus.request tree.focus ;
focus' )
| None -> Focus.status tree.focus in
Lwd.map2
(Lwd.map focus ~f:(fun focus ->
if Focus.has_focus focus then
Lwd.set channel tree.channel ;
Ui.keyboard_area ~focus
(fun key ->
match key with
| `ASCII 'w', [] -> (
match Lwd_table.prev row with
| Some r -> (
match Lwd_table.get r with
| Some r ->
Focus.release tree.focus ;
Focus.request r.focus ;
`Handled
| None -> `Unhandled )
| None -> `Unhandled )
| `ASCII 'a', [] -> (
match superfocus with
| Some f ->
Focus.release tree.focus ;
Focus.request f ;
`Handled
| None -> `Unhandled )
| `ASCII 's', [] -> (
match Lwd_table.next row with
| Some r -> (
match Lwd_table.get r with
| Some r ->
Focus.release tree.focus ;
Focus.request r.focus ;
`Handled
| None -> `Unhandled )
| None -> `Unhandled )
| `ASCII 'd', [] ->
Focus.release tree.focus ;
Focus.request subfocus ;
`Handled
| _ -> `Unhandled )
(Ui.join_x
(Ui.join_x
( if Focus.has_focus focus then
string "+"
else string "" )
(string (String.make indent '-')) )
(string Tree.(tree.channel.name)) ) ) )
(fold ~indent:(indent + 1) ~superfocus:subfocus tree)
~f:(fun parent subs -> Ui.join_y parent subs) )
(Lwd_utils.lift_monoid Ui.pack_y)
tree.subs ) in
(fold tree, channel)
let messageview (ch : Channel.t Lwd.var) =
Panel.Nottui.scroll_area
(Lwd.map
(Lwd.bind (Lwd.get ch) ~f:messagelist)
~f:(P.pretty 200) )
let commview c =
let cv, ch = channelview c in
Nottui_widgets.h_pane
(Panel.Nottui.scroll_area cv)
(messageview ch)
type view = Channel of (Channel.t * view list) | Cursor of view
let panel (comm : Tree.t) =
let base = Lwd.var Nottui_widgets.empty_lwd in
Lwd.set base (commview comm) ;
Panel.Nottui.panel (Lwd.join (Lwd.get base)) ()
end
end
let _ =
let comm = Communicator.make () in
let hackint =
let comm = Communicator.Tree.make_top () in
let _irc =
Communicator.Irc.connection comm "irc.hackint.org" 6697 "cqcaml"
["#CQC"] in
Lwt.async (fun () -> hackint) ;
root_actor := std_actor (Communicator.Panel.panel comm)
(**