yea bitches
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202
bin/ui_linux_sdl.ml
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202
bin/ui_linux_sdl.ml
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@ -0,0 +1,202 @@
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[@@@ocaml.warning "-6-9-27"]
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open Tsdl
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open Tgles2
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let (>>=) x f = match x with
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| Ok a -> f a
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| Error x as result -> result
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let on_failure ~cleanup result =
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begin match result with
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| Ok _ -> ()
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| Error _ -> cleanup ()
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end;
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result
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let get_result = function
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| Ok x -> x
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| Error (`Msg msg) -> failwith msg
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let initialized = lazy (Sdl.init Sdl.Init.video)
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type state = {
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time: float;
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wall: Wall.renderer;
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}
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type slide = state -> Wall.image list
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let ticks () =
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Int32.to_int (Sdl.get_ticks ())
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type window = {
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win: Sdl.window;
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gl: Sdl.gl_context;
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wall: Wall.renderer;
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event: Sdl.event;
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mutable quit: bool;
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mutable running_since: int option;
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mutable prev_slides : slide list;
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mutable next_slides : slide list;
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mutable time_acc: float;
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mutable fullscreen: bool;
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}
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let make_window ~w ~h =
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Lazy.force initialized >>= fun () ->
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Sdl.create_window ~w ~h "Slideshow"
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Sdl.Window.(opengl + allow_highdpi + resizable + hidden)
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>>= fun win ->
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ignore (Sdl.gl_set_swap_interval (-1));
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ignore (Sdl.gl_set_attribute Sdl.Gl.stencil_size 1);
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on_failure (
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Sdl.gl_create_context win >>= fun gl ->
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let wall = Wall.Renderer.create ~antialias:true ~stencil_strokes:true () in
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Ok { win; gl; wall; event = Sdl.Event.create ();
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prev_slides = []; next_slides = [];
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quit = false; running_since = None; time_acc = 0.0; fullscreen = false }
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) ~cleanup:(fun () -> Sdl.destroy_window win)
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let get_time t =
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match t.running_since with
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| None -> t.time_acc
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| Some tick0 -> t.time_acc +. float (ticks () - tick0) /. 1000.0
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let set_pause t pause =
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if pause then (
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t.time_acc <- get_time t;
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t.running_since <- None;
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) else (
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t.running_since <- Some (ticks ())
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)
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let reset_time t =
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t.time_acc <- 0.0;
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set_pause t false
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let set_slides t slides =
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let rec select_slides acc prevs nexts =
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match prevs, nexts with
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| (_ :: prevs'), (next :: nexts') ->
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select_slides (next :: acc) prevs' nexts'
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| _, _ -> acc, nexts
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in
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let prev_slides, next_slides = select_slides [] t.prev_slides slides in
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t.prev_slides <- prev_slides;
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t.next_slides <- next_slides
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let render_slide t slide =
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Sdl.gl_make_current t.win t.gl >>= fun () ->
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let (width, height) as physical_size = Sdl.gl_get_drawable_size t.win in
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Gl.viewport 0 0 width height;
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Gl.clear_color 0.0 0.0 0.0 1.0;
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Gl.(clear (color_buffer_bit lor depth_buffer_bit lor stencil_buffer_bit));
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Gl.enable Gl.blend;
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Gl.blend_func_separate Gl.one Gl.src_alpha Gl.one Gl.one_minus_src_alpha;
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Gl.enable Gl.cull_face_enum;
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Gl.disable Gl.depth_test;
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let width = float width and height = float height in
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let transform =
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let r = 1024.0 /. 768.0 in
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let r' = width /. height in
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let r =
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if r' > r then
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(height /. 768.0)
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else
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(width /. 1024.0)
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in
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let x = (width -. 1024.0 *. r) /. 2.0 in
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let y = (height -. 768.0 *. r) /. 2.0 in
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Wall.Transform.rescale r r
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(Wall.Transform.translation x y)
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(*Wall.Transform.translate ~x ~y (Wall.Transform.scale r r)*)
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in
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Wall.Renderer.render t.wall ~width ~height
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(Wall.Image.transform transform slide);
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Sdl.gl_swap_window t.win;
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Ok ()
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let process_events t =
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while Sdl.poll_event (Some t.event) do
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let run_action = function
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| `Quit -> t.quit <- true
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| `Prev ->
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begin match t.prev_slides with
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| x :: xs ->
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t.next_slides <- x :: t.next_slides;
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t.prev_slides <- xs;
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reset_time t
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| [] -> ()
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end
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| `Next ->
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begin match t.next_slides with
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| x :: xs ->
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t.prev_slides <- x :: t.prev_slides;
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t.next_slides <- xs;
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reset_time t
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| [] -> ()
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end
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| `Pause -> set_pause t (t.running_since <> None)
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| `Fullscreen ->
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t.fullscreen <- not t.fullscreen;
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ignore (Sdl.show_cursor (not t.fullscreen) : _ result);
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ignore (Sdl.set_window_fullscreen t.win
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(if t.fullscreen
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then Sdl.Window.fullscreen_desktop
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else Sdl.Window.windowed)
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: _ result)
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in
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let bindings = [
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(Sdl.K.[q], `Quit);
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(Sdl.K.[p], `Pause);
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(Sdl.K.[left; up], `Prev);
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(Sdl.K.[right; down], `Next);
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(Sdl.K.[f], `Fullscreen);
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]
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in
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match Sdl.Event.enum (Sdl.Event.get t.event Sdl.Event.typ) with
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| `Key_up ->
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let key = Sdl.Event.get t.event Sdl.Event.keyboard_keycode in
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begin match List.find (fun (keys, _) -> List.mem key keys) bindings with
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| exception Not_found -> ()
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| (_, action) -> run_action action
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end
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| `Quit -> run_action `Quit
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| _ -> ()
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done;
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let slide = match t.next_slides with
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| slide :: _ -> Wall.Image.seq (slide {time = get_time t; wall = t.wall})
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| [] -> Wall.Image.empty
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in
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match render_slide t slide with
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| Result.Ok () -> ()
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| Result.Error (`Msg msg) ->
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prerr_endline ("Render error?: " ^ msg)
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let destroy_window { win; gl; wall } =
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Wall.Renderer.delete wall;
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Sdl.gl_delete_context gl;
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Sdl.destroy_window win
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let window =
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get_result (make_window ~w:1024 ~h:768)
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let () = (window.quit <- true)
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let unix_stat fname =
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match Unix.stat fname with
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| stat -> {stat with Unix.st_atime = stat.Unix.st_mtime}
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| exception (Unix.Unix_error (Unix.ENOENT, _, _)) ->
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raise Not_found
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let rec main () =
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Sdl.show_window window.win;
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if window.quit then (
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Sdl.hide_window window.win;
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Lwt.return_unit
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) else (
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process_events window;
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Lwt.bind (Lwt_unix.sleep 0.01) main
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)
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let () = Lwt.async main
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